Project modernization (#630)

* Fixed boats falling and a TP glitch #266

* Replaced every C-style cast with C++ ones

* Replaced every C-style cast with C++ ones

* Fixed boats falling and a TP glitch #266

* Updated NULL to nullptr and fixing some type issues

* Modernized and fixed a few bugs

- Replaced most instances of `NULL` with `nullptr`.
- Replaced most `shared_ptr(new ...)` with `make_shared`.
- Removed the `nullptr` macro as it was interfering with the actual nullptr keyword in some instances.

* Fixing more conflicts

* Replace int loops with size_t and start work on overrides
This commit is contained in:
ModMaker101
2026-03-07 21:56:03 -05:00
committed by GitHub
parent 1be5faaea7
commit a9be52c41a
1373 changed files with 19903 additions and 19449 deletions

View File

@@ -82,7 +82,7 @@ void ConsoleUIController::render()
example, no resolve targets are required. */
gdraw_D3D11_SetTileOrigin( m_pRenderTargetView,
m_pDepthStencilView,
NULL,
nullptr,
0,
0 );
@@ -147,7 +147,7 @@ void ConsoleUIController::setTileOrigin(S32 xPos, S32 yPos)
{
gdraw_D3D11_SetTileOrigin( m_pRenderTargetView,
m_pDepthStencilView,
NULL,
nullptr,
xPos,
yPos );
}
@@ -163,7 +163,7 @@ GDrawTexture *ConsoleUIController::getSubstitutionTexture(int textureId)
ID3D11ShaderResourceView *tex = RenderManager.TextureGetTexture(textureId);
ID3D11Resource *resource;
tex->GetResource(&resource);
ID3D11Texture2D *tex2d = (ID3D11Texture2D *)resource;
ID3D11Texture2D *tex2d = static_cast<ID3D11Texture2D *>(resource);
D3D11_TEXTURE2D_DESC desc;
tex2d->GetDesc(&desc);
GDrawTexture *gdrawTex = gdraw_D3D11_WrappedTextureCreate(tex);