Project modernization (#630)

* Fixed boats falling and a TP glitch #266

* Replaced every C-style cast with C++ ones

* Replaced every C-style cast with C++ ones

* Fixed boats falling and a TP glitch #266

* Updated NULL to nullptr and fixing some type issues

* Modernized and fixed a few bugs

- Replaced most instances of `NULL` with `nullptr`.
- Replaced most `shared_ptr(new ...)` with `make_shared`.
- Removed the `nullptr` macro as it was interfering with the actual nullptr keyword in some instances.

* Fixing more conflicts

* Replace int loops with size_t and start work on overrides
This commit is contained in:
ModMaker101
2026-03-07 21:56:03 -05:00
committed by GitHub
parent 1be5faaea7
commit a9be52c41a
1373 changed files with 19903 additions and 19449 deletions

View File

@@ -52,8 +52,8 @@ void CConsoleMinecraftApp::GetSaveThumbnail(PBYTE *pbData,DWORD *pdwSize)
}
else
{
// No capture happened (e.g. first save on world creation) leave thumbnail as NULL
if (pbData) *pbData = NULL;
// No capture happened (e.g. first save on world creation) leave thumbnail as nullptr
if (pbData) *pbData = nullptr;
if (pdwSize) *pdwSize = 0;
}
}
@@ -69,7 +69,7 @@ void CConsoleMinecraftApp::TemporaryCreateGameStart()
{
////////////////////////////////////////////////////////////////////////////////////////////// From CScene_Main::OnInit
app.setLevelGenerationOptions(NULL);
app.setLevelGenerationOptions(nullptr);
// From CScene_Main::RunPlayGame
Minecraft *pMinecraft=Minecraft::GetInstance();
@@ -99,7 +99,7 @@ void CConsoleMinecraftApp::TemporaryCreateGameStart()
NetworkGameInitData *param = new NetworkGameInitData();
param->seed = seedValue;
param->saveData = NULL;
param->saveData = nullptr;
app.SetGameHostOption(eGameHostOption_Difficulty,0);
app.SetGameHostOption(eGameHostOption_FriendsOfFriends,0);
@@ -125,7 +125,7 @@ void CConsoleMinecraftApp::TemporaryCreateGameStart()
LoadingInputParams *loadingParams = new LoadingInputParams();
loadingParams->func = &CGameNetworkManager::RunNetworkGameThreadProc;
loadingParams->lpParam = (LPVOID)param;
loadingParams->lpParam = static_cast<LPVOID>(param);
// Reset the autosave time
app.SetAutosaveTimerTime();