Project modernization (#630)
* Fixed boats falling and a TP glitch #266 * Replaced every C-style cast with C++ ones * Replaced every C-style cast with C++ ones * Fixed boats falling and a TP glitch #266 * Updated NULL to nullptr and fixing some type issues * Modernized and fixed a few bugs - Replaced most instances of `NULL` with `nullptr`. - Replaced most `shared_ptr(new ...)` with `make_shared`. - Removed the `nullptr` macro as it was interfering with the actual nullptr keyword in some instances. * Fixing more conflicts * Replace int loops with size_t and start work on overrides
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@@ -17,7 +17,7 @@ void TntRenderer::render(shared_ptr<Entity> _tnt, double x, double y, double z,
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shared_ptr<PrimedTnt> tnt = dynamic_pointer_cast<PrimedTnt>(_tnt);
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glPushMatrix();
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glTranslatef((float) x, (float) y, (float) z);
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glTranslatef(static_cast<float>(x), static_cast<float>(y), static_cast<float>(z));
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if (tnt->life - a + 1 < 10)
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{
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float g = 1 - ((tnt->life - a + 1) / 10.0f);
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