Project modernization (#630)

* Fixed boats falling and a TP glitch #266

* Replaced every C-style cast with C++ ones

* Replaced every C-style cast with C++ ones

* Fixed boats falling and a TP glitch #266

* Updated NULL to nullptr and fixing some type issues

* Modernized and fixed a few bugs

- Replaced most instances of `NULL` with `nullptr`.
- Replaced most `shared_ptr(new ...)` with `make_shared`.
- Removed the `nullptr` macro as it was interfering with the actual nullptr keyword in some instances.

* Fixing more conflicts

* Replace int loops with size_t and start work on overrides
This commit is contained in:
ModMaker101
2026-03-07 21:56:03 -05:00
committed by GitHub
parent 1be5faaea7
commit a9be52c41a
1373 changed files with 19903 additions and 19449 deletions

View File

@@ -15,7 +15,7 @@
#include "EnderChestRenderer.h"
#include "BeaconRenderer.h"
TileEntityRenderDispatcher *TileEntityRenderDispatcher::instance = NULL;
TileEntityRenderDispatcher *TileEntityRenderDispatcher::instance = nullptr;
double TileEntityRenderDispatcher::xOff = 0;
double TileEntityRenderDispatcher::yOff = 0;
double TileEntityRenderDispatcher::zOff = 0;
@@ -28,9 +28,9 @@ void TileEntityRenderDispatcher::staticCtor()
TileEntityRenderDispatcher::TileEntityRenderDispatcher()
{
// 4J -a dded
font = NULL;
textures = NULL;
level = NULL;
font = nullptr;
textures = nullptr;
level = nullptr;
cameraEntity = nullptr;
playerRotY = 0.0f;
playerRotX = 0.0f;;
@@ -45,7 +45,7 @@ TileEntityRenderDispatcher::TileEntityRenderDispatcher()
renderers[eTYPE_ENCHANTMENTTABLEENTITY] = new EnchantTableRenderer();
renderers[eTYPE_THEENDPORTALTILEENTITY] = new TheEndPortalRenderer();
renderers[eTYPE_SKULLTILEENTITY] = new SkullTileRenderer();
renderers[eTYPE_FURNACETILEENTITY] = NULL;
renderers[eTYPE_FURNACETILEENTITY] = nullptr;
renderers[eTYPE_BEACONTILEENTITY] = new BeaconRenderer();
glDisable(GL_LIGHTING);
@@ -57,13 +57,13 @@ TileEntityRenderDispatcher::TileEntityRenderDispatcher()
TileEntityRenderer *TileEntityRenderDispatcher::getRenderer(eINSTANCEOF e)
{
TileEntityRenderer *r = NULL;
TileEntityRenderer *r = nullptr;
//TileEntityRenderer *r = renderers[e];
auto it = renderers.find(e); // 4J Stu - The .at and [] accessors insert elements if they don't exist
if( it == renderers.end() )
{
return NULL;
return nullptr;
}
/* 4J - not doing this hierarchical search anymore. We need to explicitly add renderers for any eINSTANCEOF type that we want to be able to render
@@ -83,12 +83,12 @@ TileEntityRenderer *TileEntityRenderDispatcher::getRenderer(eINSTANCEOF e)
bool TileEntityRenderDispatcher::hasRenderer(shared_ptr<TileEntity> e)
{
return getRenderer(e) != NULL;
return getRenderer(e) != nullptr;
}
TileEntityRenderer *TileEntityRenderDispatcher::getRenderer(shared_ptr<TileEntity> e)
{
if (e == NULL) return NULL;
if (e == nullptr) return nullptr;
return getRenderer(e->GetType());
}
@@ -135,7 +135,7 @@ void TileEntityRenderDispatcher::render(shared_ptr<TileEntity> e, float a, bool
void TileEntityRenderDispatcher::render(shared_ptr<TileEntity> entity, double x, double y, double z, float a, bool setColor/*=true*/, float alpha, bool useCompiled)
{
TileEntityRenderer *renderer = getRenderer(entity);
if (renderer != NULL)
if (renderer != nullptr)
{
renderer->render(entity, x, y, z, a, setColor, alpha, useCompiled);
}