Project modernization (#630)
* Fixed boats falling and a TP glitch #266 * Replaced every C-style cast with C++ ones * Replaced every C-style cast with C++ ones * Fixed boats falling and a TP glitch #266 * Updated NULL to nullptr and fixing some type issues * Modernized and fixed a few bugs - Replaced most instances of `NULL` with `nullptr`. - Replaced most `shared_ptr(new ...)` with `make_shared`. - Removed the `nullptr` macro as it was interfering with the actual nullptr keyword in some instances. * Fixing more conflicts * Replace int loops with size_t and start work on overrides
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@@ -64,7 +64,7 @@ void TakeAnimationParticle::render(Tesselator *t, float a, float xa, float ya, f
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zz-=zOff;
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EntityRenderDispatcher::instance->render(item, (float)xx, (float)yy, (float)zz, item->yRot, a);
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EntityRenderDispatcher::instance->render(item, static_cast<float>(xx), static_cast<float>(yy), static_cast<float>(zz), item->yRot, a);
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}
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