Project modernization (#630)

* Fixed boats falling and a TP glitch #266

* Replaced every C-style cast with C++ ones

* Replaced every C-style cast with C++ ones

* Fixed boats falling and a TP glitch #266

* Updated NULL to nullptr and fixing some type issues

* Modernized and fixed a few bugs

- Replaced most instances of `NULL` with `nullptr`.
- Replaced most `shared_ptr(new ...)` with `make_shared`.
- Removed the `nullptr` macro as it was interfering with the actual nullptr keyword in some instances.

* Fixing more conflicts

* Replace int loops with size_t and start work on overrides
This commit is contained in:
ModMaker101
2026-03-07 21:56:03 -05:00
committed by GitHub
parent 1be5faaea7
commit a9be52c41a
1373 changed files with 19903 additions and 19449 deletions

View File

@@ -5,8 +5,8 @@
StitchSlot::StitchSlot(int originX, int originY, int width, int height) : originX(originX), originY(originY), width(width), height(height)
{
subSlots = NULL;
textureHolder = NULL;
subSlots = nullptr;
textureHolder = nullptr;
}
TextureHolder *StitchSlot::getHolder()
@@ -27,7 +27,7 @@ int StitchSlot::getY()
bool StitchSlot::add(TextureHolder *textureHolder)
{
// Already holding a texture -- doesn't account for subslots.
if (this->textureHolder != NULL)
if (this->textureHolder != nullptr)
{
return false;
}
@@ -42,7 +42,7 @@ bool StitchSlot::add(TextureHolder *textureHolder)
}
// Exact fit! best-case-solution
if (textureWidth == width && textureHeight == height && subSlots == NULL)
if (textureWidth == width && textureHeight == height && subSlots == nullptr)
{
// Store somehow
this->textureHolder = textureHolder;
@@ -50,7 +50,7 @@ bool StitchSlot::add(TextureHolder *textureHolder)
}
// See if we're already divided before, if not, setup subSlots
if (subSlots == NULL)
if (subSlots == nullptr)
{
subSlots = new vector<StitchSlot *>();