Project modernization (#630)
* Fixed boats falling and a TP glitch #266 * Replaced every C-style cast with C++ ones * Replaced every C-style cast with C++ ones * Fixed boats falling and a TP glitch #266 * Updated NULL to nullptr and fixing some type issues * Modernized and fixed a few bugs - Replaced most instances of `NULL` with `nullptr`. - Replaced most `shared_ptr(new ...)` with `make_shared`. - Removed the `nullptr` macro as it was interfering with the actual nullptr keyword in some instances. * Fixing more conflicts * Replace int loops with size_t and start work on overrides
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@@ -78,7 +78,7 @@ void ServerConnection::tick()
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// uc.disconnect("Internal server error");
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// logger.log(Level.WARNING, "Failed to handle packet: " + e, e);
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// }
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if(uc->connection != NULL) uc->connection->flush();
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if(uc->connection != nullptr) uc->connection->flush();
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}
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}
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@@ -167,7 +167,7 @@ void ServerConnection::handleServerSettingsChanged(shared_ptr<ServerSettingsChan
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{
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for(unsigned int i = 0; i < pMinecraft->levels.length; ++i)
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{
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if( pMinecraft->levels[i] != NULL )
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if( pMinecraft->levels[i] != nullptr )
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{
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app.DebugPrintf("ClientConnection::handleServerSettingsChanged - Difficulty = %d",packet->data);
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pMinecraft->levels[i]->difficulty = packet->data;
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