Project modernization (#630)
* Fixed boats falling and a TP glitch #266 * Replaced every C-style cast with C++ ones * Replaced every C-style cast with C++ ones * Fixed boats falling and a TP glitch #266 * Updated NULL to nullptr and fixing some type issues * Modernized and fixed a few bugs - Replaced most instances of `NULL` with `nullptr`. - Replaced most `shared_ptr(new ...)` with `make_shared`. - Removed the `nullptr` macro as it was interfering with the actual nullptr keyword in some instances. * Fixing more conflicts * Replace int loops with size_t and start work on overrides
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@@ -34,7 +34,7 @@ public:
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m_texture = textureNameArray(textures.length);
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for(unsigned int i = 0; i < textures.length; ++i)
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{
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m_texture[i] = (_TEXTURE_NAME)textures[i];
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m_texture[i] = static_cast<_TEXTURE_NAME>(textures[i]);
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}
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m_preloaded = true;
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}
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