Project modernization (#630)
* Fixed boats falling and a TP glitch #266 * Replaced every C-style cast with C++ ones * Replaced every C-style cast with C++ ones * Fixed boats falling and a TP glitch #266 * Updated NULL to nullptr and fixing some type issues * Modernized and fixed a few bugs - Replaced most instances of `NULL` with `nullptr`. - Replaced most `shared_ptr(new ...)` with `make_shared`. - Removed the `nullptr` macro as it was interfering with the actual nullptr keyword in some instances. * Fixing more conflicts * Replace int loops with size_t and start work on overrides
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@@ -8,7 +8,7 @@
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RenameWorldScreen::RenameWorldScreen(Screen *lastScreen, const wstring& levelId)
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{
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nameEdit = NULL;
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nameEdit = nullptr;
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this->lastScreen = lastScreen;
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this->levelId = levelId;
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}
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