Project modernization (#630)

* Fixed boats falling and a TP glitch #266

* Replaced every C-style cast with C++ ones

* Replaced every C-style cast with C++ ones

* Fixed boats falling and a TP glitch #266

* Updated NULL to nullptr and fixing some type issues

* Modernized and fixed a few bugs

- Replaced most instances of `NULL` with `nullptr`.
- Replaced most `shared_ptr(new ...)` with `make_shared`.
- Removed the `nullptr` macro as it was interfering with the actual nullptr keyword in some instances.

* Fixing more conflicts

* Replace int loops with size_t and start work on overrides
This commit is contained in:
ModMaker101
2026-03-07 21:56:03 -05:00
committed by GitHub
parent 1be5faaea7
commit a9be52c41a
1373 changed files with 19903 additions and 19449 deletions

View File

@@ -10,27 +10,27 @@ QuadrupedModel::QuadrupedModel(int legSize, float g) : Model()
head = new ModelPart(this, 0, 0);
head->addBox(-4, -4, -8, 8, 8, 8, g); // Head
head->setPos(0, (float)(12 + 6 - legSize), -6);
head->setPos(0, static_cast<float>(12 + 6 - legSize), -6);
body = new ModelPart(this, 28, 8);
body->addBox(-5, -10, -7, 10, 16, 8, g); // Body
body->setPos(0, (float)(11 + 6 - legSize), 2);
body->setPos(0, static_cast<float>(11 + 6 - legSize), 2);
leg0 = new ModelPart(this, 0, 16);
leg0->addBox(-2, 0, -2, 4, legSize, 4, g); // Leg0
leg0->setPos(-3, (float)(18 + 6 - legSize), 7);
leg0->setPos(-3, static_cast<float>(18 + 6 - legSize), 7);
leg1 = new ModelPart(this, 0, 16);
leg1->addBox(-2, 0, -2, 4, legSize, 4, g); // Leg1
leg1->setPos(3, (float)(18 + 6 - legSize), 7);
leg1->setPos(3, static_cast<float>(18 + 6 - legSize), 7);
leg2 = new ModelPart(this, 0, 16);
leg2->addBox(-2, 0, -2, 4, legSize, 4, g); // Leg2
leg2->setPos(-3, (float)(18 + 6 - legSize), -5);
leg2->setPos(-3, static_cast<float>(18 + 6 - legSize), -5);
leg3 = new ModelPart(this, 0, 16);
leg3->addBox(-2, 0, -2, 4, legSize, 4, g); // Leg3
leg3->setPos(3, (float)(18 + 6 - legSize), -5);
leg3->setPos(3, static_cast<float>(18 + 6 - legSize), -5);
// 4J added - compile now to avoid random performance hit first time cubes are rendered
head->compile(1.0f/16.0f);