Project modernization (#630)
* Fixed boats falling and a TP glitch #266 * Replaced every C-style cast with C++ ones * Replaced every C-style cast with C++ ones * Fixed boats falling and a TP glitch #266 * Updated NULL to nullptr and fixing some type issues * Modernized and fixed a few bugs - Replaced most instances of `NULL` with `nullptr`. - Replaced most `shared_ptr(new ...)` with `make_shared`. - Removed the `nullptr` macro as it was interfering with the actual nullptr keyword in some instances. * Fixing more conflicts * Replace int loops with size_t and start work on overrides
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@@ -45,7 +45,7 @@ PendingConnection::~PendingConnection()
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void PendingConnection::tick()
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{
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if (acceptedLogin != NULL)
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if (acceptedLogin != nullptr)
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{
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this->handleAcceptedLogin(acceptedLogin);
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acceptedLogin = nullptr;
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@@ -65,7 +65,7 @@ void PendingConnection::disconnect(DisconnectPacket::eDisconnectReason reason)
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// try { // 4J - removed try/catch
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// logger.info("Disconnecting " + getName() + ": " + reason);
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app.DebugPrintf("Pending connection disconnect: %d\n", reason );
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connection->send( shared_ptr<DisconnectPacket>( new DisconnectPacket(reason) ) );
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connection->send(std::make_shared<DisconnectPacket>(reason));
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connection->sendAndQuit();
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done = true;
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// } catch (Exception e) {
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@@ -121,7 +121,7 @@ void PendingConnection::sendPreLoginResponse()
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// Need to use the online XUID otherwise friend checks will fail on the client
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ugcXuids[ugcXuidCount] = player->connection->m_onlineXUID;
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if( player->connection->getNetworkPlayer() != NULL && player->connection->getNetworkPlayer()->IsHost() ) hostIndex = ugcXuidCount;
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if( player->connection->getNetworkPlayer() != nullptr && player->connection->getNetworkPlayer()->IsHost() ) hostIndex = ugcXuidCount;
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++ugcXuidCount;
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}
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@@ -136,9 +136,9 @@ void PendingConnection::sendPreLoginResponse()
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else
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#endif
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{
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DWORD cappedCount = (ugcXuidCount > 255u) ? 255u : static_cast<DWORD>(ugcXuidCount);
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DWORD cappedCount = (ugcXuidCount > 255u) ? 255u : ugcXuidCount;
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BYTE cappedHostIndex = (hostIndex >= 255u) ? 254 : static_cast<BYTE>(hostIndex);
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connection->send( shared_ptr<PreLoginPacket>( new PreLoginPacket(L"-", ugcXuids, cappedCount, ugcFriendsOnlyBits, server->m_ugcPlayersVersion,szUniqueMapName,app.GetGameHostOption(eGameHostOption_All),cappedHostIndex, server->m_texturePackId) ) );
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connection->send(std::make_shared<PreLoginPacket>(L"-", ugcXuids, cappedCount, ugcFriendsOnlyBits, server->m_ugcPlayersVersion, szUniqueMapName, app.GetGameHostOption(eGameHostOption_All), cappedHostIndex, server->m_texturePackId));
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}
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}
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@@ -201,7 +201,7 @@ void PendingConnection::handleLogin(shared_ptr<LoginPacket> packet)
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vector<shared_ptr<ServerPlayer> >& pl = server->getPlayers()->players;
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for (const auto& i : pl)
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{
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if (i != NULL && i->name == name)
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if (i != nullptr && i->name == name)
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{
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nameTaken = true;
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break;
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@@ -264,10 +264,10 @@ void PendingConnection::handleAcceptedLogin(shared_ptr<LoginPacket> packet)
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if(playerXuid == INVALID_XUID) playerXuid = packet->m_onlineXuid;
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shared_ptr<ServerPlayer> playerEntity = server->getPlayers()->getPlayerForLogin(this, name, playerXuid,packet->m_onlineXuid);
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if (playerEntity != NULL)
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if (playerEntity != nullptr)
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{
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server->getPlayers()->placeNewPlayer(connection, playerEntity, packet);
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connection = NULL; // We've moved responsibility for this over to the new PlayerConnection, NULL so we don't delete our reference to it here in our dtor
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connection = nullptr; // We've moved responsibility for this over to the new PlayerConnection, nullptr so we don't delete our reference to it here in our dtor
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}
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done = true;
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@@ -284,7 +284,7 @@ void PendingConnection::handleGetInfo(shared_ptr<GetInfoPacket> packet)
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//try {
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//String message = server->motd + "<22>" + server->players->getPlayerCount() + "<22>" + server->players->getMaxPlayers();
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//connection->send(new DisconnectPacket(message));
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connection->send(shared_ptr<DisconnectPacket>(new DisconnectPacket(DisconnectPacket::eDisconnect_ServerFull) ) );
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connection->send(std::make_shared<DisconnectPacket>(DisconnectPacket::eDisconnect_ServerFull));
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connection->sendAndQuit();
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server->connection->removeSpamProtection(connection->getSocket());
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done = true;
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