Project modernization (#630)

* Fixed boats falling and a TP glitch #266

* Replaced every C-style cast with C++ ones

* Replaced every C-style cast with C++ ones

* Fixed boats falling and a TP glitch #266

* Updated NULL to nullptr and fixing some type issues

* Modernized and fixed a few bugs

- Replaced most instances of `NULL` with `nullptr`.
- Replaced most `shared_ptr(new ...)` with `make_shared`.
- Removed the `nullptr` macro as it was interfering with the actual nullptr keyword in some instances.

* Fixing more conflicts

* Replace int loops with size_t and start work on overrides
This commit is contained in:
ModMaker101
2026-03-07 21:56:03 -05:00
committed by GitHub
parent 1be5faaea7
commit a9be52c41a
1373 changed files with 19903 additions and 19449 deletions

View File

@@ -4,12 +4,12 @@
CustomMap::CustomMap()
{
m_NodePool = NULL;
m_NodePool = nullptr;
m_NodePoolSize = 0;
m_NodePoolIndex = 0;
m_HashSize = 1024;
m_HashTable = (SCustomMapNode**) malloc(m_HashSize * sizeof(SCustomMapNode));
m_HashTable = static_cast<SCustomMapNode **>(malloc(m_HashSize * sizeof(SCustomMapNode)));
clear();
}
@@ -87,7 +87,7 @@ void CustomMap::insert(const ChunkPos &Key, bool Value)
Node->Hash = Hash;
Node->first = Key;
Node->second = Value;
Node->Next = NULL;
Node->Next = nullptr;
// are any nodes in this hash index
if( !m_HashTable[Index] )
@@ -115,16 +115,16 @@ void CustomMap::resize()
SCustomMapNode **NodePool;
if( m_NodePool )
{
NodePool = (SCustomMapNode**) realloc(m_NodePool, m_NodePoolSize * sizeof(SCustomMapNode));
NodePool = static_cast<SCustomMapNode **>(realloc(m_NodePool, m_NodePoolSize * sizeof(SCustomMapNode)));
}
else
{
NodePool = (SCustomMapNode**) malloc(m_NodePoolSize * sizeof(SCustomMapNode));
NodePool = static_cast<SCustomMapNode **>(malloc(m_NodePoolSize * sizeof(SCustomMapNode)));
}
for( int i = 0;i < m_NodePoolSize - OldPoolSize;i += 1 )
{
NodePool[i + OldPoolSize] = (SCustomMapNode*) malloc(sizeof(SCustomMapNode));
NodePool[i + OldPoolSize] = static_cast<SCustomMapNode *>(malloc(sizeof(SCustomMapNode)));
}
m_NodePool = NodePool;