Project modernization (#630)

* Fixed boats falling and a TP glitch #266

* Replaced every C-style cast with C++ ones

* Replaced every C-style cast with C++ ones

* Fixed boats falling and a TP glitch #266

* Updated NULL to nullptr and fixing some type issues

* Modernized and fixed a few bugs

- Replaced most instances of `NULL` with `nullptr`.
- Replaced most `shared_ptr(new ...)` with `make_shared`.
- Removed the `nullptr` macro as it was interfering with the actual nullptr keyword in some instances.

* Fixing more conflicts

* Replace int loops with size_t and start work on overrides
This commit is contained in:
ModMaker101
2026-03-07 21:56:03 -05:00
committed by GitHub
parent 1be5faaea7
commit a9be52c41a
1373 changed files with 19903 additions and 19449 deletions

View File

@@ -315,7 +315,7 @@ void TileCompressData_SPU::loadAndUncompressLowerSection(int block, int x0, int
// tile IDs first
// ---------------------------
if(m_lowerBlocks[block] != NULL)
if(m_lowerBlocks[block] != nullptr)
{
int dmaSize = padTo16(m_lowerBlocksSize[block]);
DmaData_SPU::getAndWait(m_pTileStorage->getDataPtr(), (uint32_t)m_lowerBlocks[block], dmaSize);
@@ -366,7 +366,7 @@ void TileCompressData_SPU::loadAndUncompressLowerSection(int block, int x0, int
void TileCompressData_SPU::loadAndUncompressUpperSection(int block, int x0, int z0, int x1, int z1)
{
if(m_upperBlocks[block] != NULL)
if(m_upperBlocks[block] != nullptr)
{
int dmaSize = padTo16(m_upperBlocksSize[block]);
DmaData_SPU::getAndWait(m_pTileStorage->getDataPtr(), (uint32_t)m_upperBlocks[block], dmaSize);
@@ -507,7 +507,7 @@ void TileCompressData_SPU::setForChunk( Region* region, int x0, int y0, int z0 )
}
else
{
m_lowerBlocks[i*3+j] = NULL;
m_lowerBlocks[i*3+j] = nullptr;
m_lowerBlocksSize[i*3+j] = 0;
m_lowerSkyLight[i*3+j] = 0;
m_lowerBlockLight[i*3+j] = 0;
@@ -527,7 +527,7 @@ void TileCompressData_SPU::setForChunk( Region* region, int x0, int y0, int z0 )
}
else
{
m_upperBlocks[i*3+j] = NULL;
m_upperBlocks[i*3+j] = nullptr;
m_upperBlocksSize[i*3+j] = 0;
m_upperSkyLight[i*3+j] = 0;
m_upperBlockLight[i*3+j] = 0;