Project modernization (#630)
* Fixed boats falling and a TP glitch #266 * Replaced every C-style cast with C++ ones * Replaced every C-style cast with C++ ones * Fixed boats falling and a TP glitch #266 * Updated NULL to nullptr and fixing some type issues * Modernized and fixed a few bugs - Replaced most instances of `NULL` with `nullptr`. - Replaced most `shared_ptr(new ...)` with `make_shared`. - Removed the `nullptr` macro as it was interfering with the actual nullptr keyword in some instances. * Fixing more conflicts * Replace int loops with size_t and start work on overrides
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@@ -72,8 +72,8 @@ public:
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void tesselateInWorldFixedTexture( Tile_SPU* tile, int x, int y, int z, Icon_SPU *fixedTexture ); // 4J renamed to differentiate from tesselateInWorld
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void tesselateInWorldNoCulling( Tile_SPU* tile, int x, int y, int z, int forceData = -1,
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TileEntity* forceEntity = NULL ); // 4J added forceData, forceEntity param
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bool tesselateInWorld( Tile_SPU* tt, int x, int y, int z, int forceData = -1, TileEntity* forceEntity = NULL ); // 4J added forceData, forceEntity param
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TileEntity* forceEntity = nullptr ); // 4J added forceData, forceEntity param
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bool tesselateInWorld( Tile_SPU* tt, int x, int y, int z, int forceData = -1, TileEntity* forceEntity = nullptr ); // 4J added forceData, forceEntity param
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private:
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bool tesselateAirPortalFrameInWorld(TheEndPortalFrameTile *tt, int x, int y, int z);
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