Project modernization (#630)
* Fixed boats falling and a TP glitch #266 * Replaced every C-style cast with C++ ones * Replaced every C-style cast with C++ ones * Fixed boats falling and a TP glitch #266 * Updated NULL to nullptr and fixing some type issues * Modernized and fixed a few bugs - Replaced most instances of `NULL` with `nullptr`. - Replaced most `shared_ptr(new ...)` with `make_shared`. - Removed the `nullptr` macro as it was interfering with the actual nullptr keyword in some instances. * Fixing more conflicts * Replace int loops with size_t and start work on overrides
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@@ -59,7 +59,7 @@ bool FenceTile_SPU::connectsTo(ChunkRebuildData *level, int x, int y, int z)
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return true;
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}
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TileRef_SPU tileInstance(tile);
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if (tileInstance.getPtr() != NULL)
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if (tileInstance.getPtr() != nullptr)
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{
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if (tileInstance->getMaterial()->isSolidBlocking() && tileInstance->isCubeShaped())
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{
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