Project modernization (#630)

* Fixed boats falling and a TP glitch #266

* Replaced every C-style cast with C++ ones

* Replaced every C-style cast with C++ ones

* Fixed boats falling and a TP glitch #266

* Updated NULL to nullptr and fixing some type issues

* Modernized and fixed a few bugs

- Replaced most instances of `NULL` with `nullptr`.
- Replaced most `shared_ptr(new ...)` with `make_shared`.
- Removed the `nullptr` macro as it was interfering with the actual nullptr keyword in some instances.

* Fixing more conflicts

* Replace int loops with size_t and start work on overrides
This commit is contained in:
ModMaker101
2026-03-07 21:56:03 -05:00
committed by GitHub
parent 1be5faaea7
commit a9be52c41a
1373 changed files with 19903 additions and 19449 deletions

View File

@@ -16,12 +16,12 @@ C4JThread::EventArray *ShutdownManager::s_eventArray[eThreadIdCount];
void ShutdownManager::Initialise()
{
#ifdef __PS3__
cellSysutilRegisterCallback( 1, SysUtilCallback, NULL );
cellSysutilRegisterCallback( 1, SysUtilCallback, nullptr );
for( int i = 0; i < eThreadIdCount; i++ )
{
s_threadShouldRun[i] = true;
s_threadRunning[i] = 0;
s_eventArray[i] = NULL;
s_eventArray[i] = nullptr;
}
// Special case for storage manager, which we will manually set now to be considered as running - this will be unset by StorageManager.ExitRequest if required
s_threadRunning[eStorageManagerThreads] = true;