Project modernization (#630)
* Fixed boats falling and a TP glitch #266 * Replaced every C-style cast with C++ ones * Replaced every C-style cast with C++ ones * Fixed boats falling and a TP glitch #266 * Updated NULL to nullptr and fixing some type issues * Modernized and fixed a few bugs - Replaced most instances of `NULL` with `nullptr`. - Replaced most `shared_ptr(new ...)` with `make_shared`. - Removed the `nullptr` macro as it was interfering with the actual nullptr keyword in some instances. * Fixing more conflicts * Replace int loops with size_t and start work on overrides
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@@ -125,7 +125,7 @@ private:
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void LocalDataSend(SQRNetworkPlayer *playerFrom, SQRNetworkPlayer *playerTo, const void *data, unsigned int dataSize);
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int GetSessionIndex(SQRNetworkPlayer *player);
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bool AddRemotePlayersAndSync( SceNpMatching2RoomMemberId memberId, int playerMask, bool *isFull = NULL );
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bool AddRemotePlayersAndSync( SceNpMatching2RoomMemberId memberId, int playerMask, bool *isFull = nullptr );
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void RemoveRemotePlayersAndSync( SceNpMatching2RoomMemberId memberId, int mask );
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void RemoveNetworkPlayers( int mask );
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void SetLocalPlayersAndSync();
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