Project modernization (#630)
* Fixed boats falling and a TP glitch #266 * Replaced every C-style cast with C++ ones * Replaced every C-style cast with C++ ones * Fixed boats falling and a TP glitch #266 * Updated NULL to nullptr and fixing some type issues * Modernized and fixed a few bugs - Replaced most instances of `NULL` with `nullptr`. - Replaced most `shared_ptr(new ...)` with `make_shared`. - Removed the `nullptr` macro as it was interfering with the actual nullptr keyword in some instances. * Fixing more conflicts * Replace int loops with size_t and start work on overrides
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@@ -356,13 +356,13 @@ IDOC typedef struct GDrawPrimitive
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IDOC typedef void RADLINK gdraw_draw_indexed_triangles(GDrawRenderState *r, GDrawPrimitive *prim, GDrawVertexBuffer *buf, GDrawStats *stats);
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/* Draws a collection of indexed triangles, ignoring special filters or blend modes.
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If buf is NULL, then the pointers in 'prim' are machine pointers, and
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If buf is nullptr, then the pointers in 'prim' are machine pointers, and
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you need to make a copy of the data (note currently all triangles
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implementing strokes (wide lines) go this path).
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If buf is non-NULL, then use the appropriate vertex buffer, and the
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If buf is non-nullptr, then use the appropriate vertex buffer, and the
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pointers in prim are actually offsets from the beginning of the
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vertex buffer -- i.e. offset = (char*) prim->whatever - (char*) NULL;
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vertex buffer -- i.e. offset = (char*) prim->whatever - (char*) nullptr;
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(note there are separate spaces for vertices and indices; e.g. the
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first mesh in a given vertex buffer will normally have a 0 offset
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for the vertices and a 0 offset for the indices)
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@@ -455,7 +455,7 @@ IDOC typedef GDrawTexture * RADLINK gdraw_make_texture_end(GDraw_MakeTexture_Pro
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/* Ends specification of a new texture.
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$:info The same handle initially passed to $gdraw_make_texture_begin
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$:return Handle for the newly created texture, or NULL if an error occured
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$:return Handle for the newly created texture, or nullptr if an error occured
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*/
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IDOC typedef rrbool RADLINK gdraw_update_texture_begin(GDrawTexture *tex, void *unique_id, GDrawStats *stats);
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