Project modernization (#630)

* Fixed boats falling and a TP glitch #266

* Replaced every C-style cast with C++ ones

* Replaced every C-style cast with C++ ones

* Fixed boats falling and a TP glitch #266

* Updated NULL to nullptr and fixing some type issues

* Modernized and fixed a few bugs

- Replaced most instances of `NULL` with `nullptr`.
- Replaced most `shared_ptr(new ...)` with `make_shared`.
- Removed the `nullptr` macro as it was interfering with the actual nullptr keyword in some instances.

* Fixing more conflicts

* Replace int loops with size_t and start work on overrides
This commit is contained in:
ModMaker101
2026-03-07 21:56:03 -05:00
committed by GitHub
parent 1be5faaea7
commit a9be52c41a
1373 changed files with 19903 additions and 19449 deletions

View File

@@ -17,8 +17,8 @@ public:
int GetType() { return m_type; }
void *GetBufferPointer() { return m_pBuffer; }
int GetBufferSize() { return m_bufferSize; }
void Release() { delete m_pBuffer; m_pBuffer = NULL; }
bool Allocated() { return m_pBuffer != NULL; }
void Release() { delete m_pBuffer; m_pBuffer = nullptr; }
bool Allocated() { return m_pBuffer != nullptr; }
};
typedef struct
@@ -60,7 +60,7 @@ public:
void InitialiseContext();
void StartFrame();
void Present();
void Clear(int flags, D3D11_RECT *pRect = NULL);
void Clear(int flags, D3D11_RECT *pRect = nullptr);
void SetClearColour(const float colourRGBA[4]);
bool IsWidescreen();
bool IsHiDef();