Project modernization (#630)
* Fixed boats falling and a TP glitch #266 * Replaced every C-style cast with C++ ones * Replaced every C-style cast with C++ ones * Fixed boats falling and a TP glitch #266 * Updated NULL to nullptr and fixing some type issues * Modernized and fixed a few bugs - Replaced most instances of `NULL` with `nullptr`. - Replaced most `shared_ptr(new ...)` with `make_shared`. - Removed the `nullptr` macro as it was interfering with the actual nullptr keyword in some instances. * Fixing more conflicts * Replace int loops with size_t and start work on overrides
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@@ -17,8 +17,8 @@ public:
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int GetType() { return m_type; }
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void *GetBufferPointer() { return m_pBuffer; }
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int GetBufferSize() { return m_bufferSize; }
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void Release() { delete m_pBuffer; m_pBuffer = NULL; }
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bool Allocated() { return m_pBuffer != NULL; }
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void Release() { delete m_pBuffer; m_pBuffer = nullptr; }
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bool Allocated() { return m_pBuffer != nullptr; }
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};
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typedef struct
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@@ -60,7 +60,7 @@ public:
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void InitialiseContext();
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void StartFrame();
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void Present();
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void Clear(int flags, D3D11_RECT *pRect = NULL);
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void Clear(int flags, D3D11_RECT *pRect = nullptr);
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void SetClearColour(const float colourRGBA[4]);
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bool IsWidescreen();
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bool IsHiDef();
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