Project modernization (#630)
* Fixed boats falling and a TP glitch #266 * Replaced every C-style cast with C++ ones * Replaced every C-style cast with C++ ones * Fixed boats falling and a TP glitch #266 * Updated NULL to nullptr and fixing some type issues * Modernized and fixed a few bugs - Replaced most instances of `NULL` with `nullptr`. - Replaced most `shared_ptr(new ...)` with `make_shared`. - Removed the `nullptr` macro as it was interfering with the actual nullptr keyword in some instances. * Fixing more conflicts * Replace int loops with size_t and start work on overrides
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@@ -33,14 +33,14 @@ NetherPortalParticle::NetherPortalParticle(Level *level, double x, double y, dou
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gCol = (g/255.0f)*br;
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bCol = (b/255.0f)*br;
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lifetime = (int) (Math::random()*10) + 40;
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lifetime = static_cast<int>(Math::random() * 10) + 40;
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noPhysics = true;
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setMiscTex((int)(Math::random()*8));
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setMiscTex(static_cast<int>(Math::random() * 8));
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}
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void NetherPortalParticle::render(Tesselator *t, float a, float xa, float ya, float za, float xa2, float za2)
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{
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float s = (age + a) / (float) lifetime;
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float s = (age + a) / static_cast<float>(lifetime);
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s = 1-s;
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s = s*s;
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s = 1-s;
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@@ -53,13 +53,13 @@ int NetherPortalParticle::getLightColor(float a)
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{
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int br = Particle::getLightColor(a);
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float pos = age/(float)lifetime;
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float pos = age/static_cast<float>(lifetime);
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pos = pos*pos;
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pos = pos*pos;
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int br1 = (br) & 0xff;
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int br2 = (br >> 16) & 0xff;
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br2 += (int) (pos * 15 * 16);
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br2 += static_cast<int>(pos * 15 * 16);
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if (br2 > 15 * 16) br2 = 15 * 16;
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return br1 | br2 << 16;
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}
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@@ -67,7 +67,7 @@ int NetherPortalParticle::getLightColor(float a)
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float NetherPortalParticle::getBrightness(float a)
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{
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float br = Particle::getBrightness(a);
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float pos = age/(float)lifetime;
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float pos = age/static_cast<float>(lifetime);
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pos = pos*pos;
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pos = pos*pos;
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return br*(1-pos)+pos;
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@@ -79,7 +79,7 @@ void NetherPortalParticle::tick()
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yo = y;
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zo = z;
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float pos = age/(float)lifetime;
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float pos = age/static_cast<float>(lifetime);
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float a = pos;
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pos = -pos+pos*pos*2;
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// pos = pos*pos;
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