Project modernization (#630)
* Fixed boats falling and a TP glitch #266 * Replaced every C-style cast with C++ ones * Replaced every C-style cast with C++ ones * Fixed boats falling and a TP glitch #266 * Updated NULL to nullptr and fixing some type issues * Modernized and fixed a few bugs - Replaced most instances of `NULL` with `nullptr`. - Replaced most `shared_ptr(new ...)` with `make_shared`. - Removed the `nullptr` macro as it was interfering with the actual nullptr keyword in some instances. * Fixing more conflicts * Replace int loops with size_t and start work on overrides
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@@ -65,7 +65,7 @@ MultiPlayerChunkCache::MultiPlayerChunkCache(Level *level)
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{
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if( y >= 3 )
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{
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((WaterLevelChunk *)waterChunk)->setLevelChunkBrightness(LightLayer::Sky,x,y,z,15);
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static_cast<WaterLevelChunk *>(waterChunk)->setLevelChunkBrightness(LightLayer::Sky,x,y,z,15);
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}
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}
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}
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@@ -77,18 +77,18 @@ MultiPlayerChunkCache::MultiPlayerChunkCache(Level *level)
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{
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if( y >= ( level->getSeaLevel() - 1 ) )
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{
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((WaterLevelChunk *)waterChunk)->setLevelChunkBrightness(LightLayer::Sky,x,y,z,15);
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static_cast<WaterLevelChunk *>(waterChunk)->setLevelChunkBrightness(LightLayer::Sky,x,y,z,15);
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}
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else
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{
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((WaterLevelChunk *)waterChunk)->setLevelChunkBrightness(LightLayer::Sky,x,y,z,2);
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static_cast<WaterLevelChunk *>(waterChunk)->setLevelChunkBrightness(LightLayer::Sky,x,y,z,2);
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}
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}
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}
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}
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else
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{
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waterChunk = NULL;
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waterChunk = nullptr;
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}
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this->level = level;
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@@ -132,7 +132,7 @@ bool MultiPlayerChunkCache::reallyHasChunk(int x, int z)
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int idx = ix * XZSIZE + iz;
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LevelChunk *chunk = cache[idx];
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if( chunk == NULL )
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if( chunk == nullptr )
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{
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return false;
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}
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@@ -166,7 +166,7 @@ LevelChunk *MultiPlayerChunkCache::create(int x, int z)
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LevelChunk *chunk = cache[idx];
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LevelChunk *lastChunk = chunk;
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if( chunk == NULL )
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if( chunk == nullptr )
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{
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EnterCriticalSection(&m_csLoadCreate);
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@@ -174,7 +174,7 @@ LevelChunk *MultiPlayerChunkCache::create(int x, int z)
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if( g_NetworkManager.IsHost() ) // force here to disable sharing of data
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{
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// 4J-JEV: We are about to use shared data, abort if the server is stopped and the data is deleted.
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if (MinecraftServer::getInstance()->serverHalted()) return NULL;
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if (MinecraftServer::getInstance()->serverHalted()) return nullptr;
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// If we're the host, then don't create the chunk, share data from the server's copy
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#ifdef _LARGE_WORLDS
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@@ -248,7 +248,7 @@ LevelChunk *MultiPlayerChunkCache::getChunk(int x, int z)
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int idx = ix * XZSIZE + iz;
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LevelChunk *chunk = cache[idx];
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if( chunk == NULL )
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if( chunk == nullptr )
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{
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return emptyChunk;
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}
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@@ -279,12 +279,12 @@ void MultiPlayerChunkCache::postProcess(ChunkSource *parent, int x, int z)
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vector<Biome::MobSpawnerData *> *MultiPlayerChunkCache::getMobsAt(MobCategory *mobCategory, int x, int y, int z)
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{
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return NULL;
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return nullptr;
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}
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TilePos *MultiPlayerChunkCache::findNearestMapFeature(Level *level, const wstring &featureName, int x, int y, int z)
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{
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return NULL;
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return nullptr;
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}
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void MultiPlayerChunkCache::recreateLogicStructuresForChunk(int chunkX, int chunkZ)
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@@ -294,7 +294,7 @@ void MultiPlayerChunkCache::recreateLogicStructuresForChunk(int chunkX, int chun
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wstring MultiPlayerChunkCache::gatherStats()
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{
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EnterCriticalSection(&m_csLoadCreate);
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int size = (int)loadedChunkList.size();
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int size = static_cast<int>(loadedChunkList.size());
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LeaveCriticalSection(&m_csLoadCreate);
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return L"MultiplayerChunkCache: " + std::to_wstring(size);
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