Project modernization (#630)
* Fixed boats falling and a TP glitch #266 * Replaced every C-style cast with C++ ones * Replaced every C-style cast with C++ ones * Fixed boats falling and a TP glitch #266 * Updated NULL to nullptr and fixing some type issues * Modernized and fixed a few bugs - Replaced most instances of `NULL` with `nullptr`. - Replaced most `shared_ptr(new ...)` with `make_shared`. - Removed the `nullptr` macro as it was interfering with the actual nullptr keyword in some instances. * Fixing more conflicts * Replace int loops with size_t and start work on overrides
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@@ -65,7 +65,7 @@ void ModelPart::construct(Model *model, int xTexOffs, int yTexOffs)
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void ModelPart::addChild(ModelPart *child)
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{
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//if (children == NULL) children = new ModelPartArray;
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//if (children == nullptr) children = new ModelPartArray;
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children.push_back(child);
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}
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@@ -89,7 +89,7 @@ ModelPart * ModelPart::retrieveChild(SKIN_BOX *pBox)
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}
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}
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return NULL;
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return nullptr;
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}
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ModelPart *ModelPart::mirror()
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@@ -139,7 +139,7 @@ void ModelPart::addBox(float x0, float y0, float z0, int w, int h, int d, float
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void ModelPart::addTexBox(float x0, float y0, float z0, int w, int h, int d, int tex)
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{
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cubes.push_back(new Cube(this, xTexOffs, yTexOffs, x0, y0, z0, w, h, d, (float)tex));
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cubes.push_back(new Cube(this, xTexOffs, yTexOffs, x0, y0, z0, w, h, d, static_cast<float>(tex)));
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}
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void ModelPart::setPos(float x, float y, float z)
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@@ -180,7 +180,7 @@ void ModelPart::render(float scale, bool usecompiled, bool bHideParentBodyPart)
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}
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}
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}
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//if (children != NULL)
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//if (children != nullptr)
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{
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for (unsigned int i = 0; i < children.size(); i++)
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{
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@@ -208,7 +208,7 @@ void ModelPart::render(float scale, bool usecompiled, bool bHideParentBodyPart)
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}
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}
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}
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//if (children != NULL)
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//if (children != nullptr)
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{
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for (unsigned int i = 0; i < children.size(); i++)
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{
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@@ -234,7 +234,7 @@ void ModelPart::render(float scale, bool usecompiled, bool bHideParentBodyPart)
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}
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}
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}
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//if (children != NULL)
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//if (children != nullptr)
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{
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for (unsigned int i = 0; i < children.size(); i++)
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{
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@@ -307,8 +307,8 @@ void ModelPart::compile(float scale)
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ModelPart *ModelPart::setTexSize(int xs, int ys)
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{
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this->xTexSize = (float)xs;
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this->yTexSize = (float)ys;
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this->xTexSize = static_cast<float>(xs);
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this->yTexSize = static_cast<float>(ys);
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return this;
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}
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