Project modernization (#630)
* Fixed boats falling and a TP glitch #266 * Replaced every C-style cast with C++ ones * Replaced every C-style cast with C++ ones * Fixed boats falling and a TP glitch #266 * Updated NULL to nullptr and fixing some type issues * Modernized and fixed a few bugs - Replaced most instances of `NULL` with `nullptr`. - Replaced most `shared_ptr(new ...)` with `make_shared`. - Removed the `nullptr` macro as it was interfering with the actual nullptr keyword in some instances. * Fixing more conflicts * Replace int loops with size_t and start work on overrides
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@@ -3,14 +3,14 @@
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BufferedImage *MobSkinTextureProcessor::process(BufferedImage *in)
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{
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if (in == NULL) return NULL;
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if (in == nullptr) return nullptr;
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width = 64;
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height = 32;
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BufferedImage *out = new BufferedImage(width, height, BufferedImage::TYPE_INT_ARGB);
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Graphics *g = out->getGraphics();
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g->drawImage(in, 0, 0, NULL);
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g->drawImage(in, 0, 0, nullptr);
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g->dispose();
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pixels = out->getData();
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