Project modernization (#630)
* Fixed boats falling and a TP glitch #266 * Replaced every C-style cast with C++ ones * Replaced every C-style cast with C++ ones * Fixed boats falling and a TP glitch #266 * Updated NULL to nullptr and fixing some type issues * Modernized and fixed a few bugs - Replaced most instances of `NULL` with `nullptr`. - Replaced most `shared_ptr(new ...)` with `make_shared`. - Removed the `nullptr` macro as it was interfering with the actual nullptr keyword in some instances. * Fixing more conflicts * Replace int loops with size_t and start work on overrides
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@@ -52,9 +52,9 @@ typedef struct _NetworkGameInitData
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_NetworkGameInitData()
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{
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seed = 0;
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saveData = NULL;
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saveData = nullptr;
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settings = 0;
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levelGen = NULL;
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levelGen = nullptr;
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texturePackId = 0;
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findSeed = false;
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xzSize = LEVEL_LEGACY_WIDTH;
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@@ -236,8 +236,7 @@ private:
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public:
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void addPostProcessRequest(ChunkSource *chunkSource, int x, int z);
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public:
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static PlayerList *getPlayerList() { if( server != NULL ) return server->players; else return NULL; }
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static PlayerList *getPlayerList() { if( server != nullptr) return server->players; else return nullptr; }
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static void SetTimeOfDay(int64_t time) { setTimeOfDayAtEndOfTick = true; setTimeOfDay = time; }
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static void SetTime(int64_t time) { setTimeAtEndOfTick = true; setTime = time; }
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