Project modernization (#630)

* Fixed boats falling and a TP glitch #266

* Replaced every C-style cast with C++ ones

* Replaced every C-style cast with C++ ones

* Fixed boats falling and a TP glitch #266

* Updated NULL to nullptr and fixing some type issues

* Modernized and fixed a few bugs

- Replaced most instances of `NULL` with `nullptr`.
- Replaced most `shared_ptr(new ...)` with `make_shared`.
- Removed the `nullptr` macro as it was interfering with the actual nullptr keyword in some instances.

* Fixing more conflicts

* Replace int loops with size_t and start work on overrides
This commit is contained in:
ModMaker101
2026-03-07 21:56:03 -05:00
committed by GitHub
parent 1be5faaea7
commit a9be52c41a
1373 changed files with 19903 additions and 19449 deletions

View File

@@ -52,9 +52,9 @@ typedef struct _NetworkGameInitData
_NetworkGameInitData()
{
seed = 0;
saveData = NULL;
saveData = nullptr;
settings = 0;
levelGen = NULL;
levelGen = nullptr;
texturePackId = 0;
findSeed = false;
xzSize = LEVEL_LEGACY_WIDTH;
@@ -236,8 +236,7 @@ private:
public:
void addPostProcessRequest(ChunkSource *chunkSource, int x, int z);
public:
static PlayerList *getPlayerList() { if( server != NULL ) return server->players; else return NULL; }
static PlayerList *getPlayerList() { if( server != nullptr) return server->players; else return nullptr; }
static void SetTimeOfDay(int64_t time) { setTimeOfDayAtEndOfTick = true; setTimeOfDay = time; }
static void SetTime(int64_t time) { setTimeAtEndOfTick = true; setTime = time; }