Project modernization (#630)

* Fixed boats falling and a TP glitch #266

* Replaced every C-style cast with C++ ones

* Replaced every C-style cast with C++ ones

* Fixed boats falling and a TP glitch #266

* Updated NULL to nullptr and fixing some type issues

* Modernized and fixed a few bugs

- Replaced most instances of `NULL` with `nullptr`.
- Replaced most `shared_ptr(new ...)` with `make_shared`.
- Removed the `nullptr` macro as it was interfering with the actual nullptr keyword in some instances.

* Fixing more conflicts

* Replace int loops with size_t and start work on overrides
This commit is contained in:
ModMaker101
2026-03-07 21:56:03 -05:00
committed by GitHub
parent 1be5faaea7
commit a9be52c41a
1373 changed files with 19903 additions and 19449 deletions

View File

@@ -84,7 +84,7 @@ void Input::tick(LocalPlayer *player)
}
// 4J: In flying mode, don't actually toggle sneaking (unless we're riding in which case we need to sneak to dismount)
if(!player->abilities.flying || player->riding != NULL)
if(!player->abilities.flying || player->riding != nullptr)
{
if((player->ullButtonsPressed&(1LL<<MINECRAFT_ACTION_SNEAK_TOGGLE)) && pMinecraft->localgameModes[iPad]->isInputAllowed(MINECRAFT_ACTION_SNEAK_TOGGLE))
{
@@ -137,9 +137,9 @@ void Input::tick(LocalPlayer *player)
float ty = 0.0f;
if( pMinecraft->localgameModes[iPad]->isInputAllowed(MINECRAFT_ACTION_LOOK_LEFT) || pMinecraft->localgameModes[iPad]->isInputAllowed(MINECRAFT_ACTION_LOOK_RIGHT) )
tx = InputManager.GetJoypadStick_RX(iPad)*(((float)app.GetGameSettings(iPad,eGameSetting_Sensitivity_InGame))/100.0f); // apply sensitivity to look
tx = InputManager.GetJoypadStick_RX(iPad)*(static_cast<float>(app.GetGameSettings(iPad, eGameSetting_Sensitivity_InGame))/100.0f); // apply sensitivity to look
if( pMinecraft->localgameModes[iPad]->isInputAllowed(MINECRAFT_ACTION_LOOK_UP) || pMinecraft->localgameModes[iPad]->isInputAllowed(MINECRAFT_ACTION_LOOK_DOWN) )
ty = InputManager.GetJoypadStick_RY(iPad)*(((float)app.GetGameSettings(iPad,eGameSetting_Sensitivity_InGame))/100.0f); // apply sensitivity to look
ty = InputManager.GetJoypadStick_RY(iPad)*(static_cast<float>(app.GetGameSettings(iPad, eGameSetting_Sensitivity_InGame))/100.0f); // apply sensitivity to look
#ifndef _CONTENT_PACKAGE
if (app.GetFreezePlayers()) tx = ty = 0.0f;
@@ -166,7 +166,7 @@ void Input::tick(LocalPlayer *player)
#ifdef _WINDOWS64
if (iPad == 0 && g_KBMInput.IsMouseGrabbed() && g_KBMInput.IsKBMActive())
{
float mouseSensitivity = ((float)app.GetGameSettings(iPad,eGameSetting_Sensitivity_InGame)) / 100.0f;
float mouseSensitivity = static_cast<float>(app.GetGameSettings(iPad, eGameSetting_Sensitivity_InGame)) / 100.0f;
float mouseLookScale = 5.0f;
float mx = g_KBMInput.GetLookX(mouseSensitivity * mouseLookScale);
float my = g_KBMInput.GetLookY(mouseSensitivity * mouseLookScale);