Project modernization (#630)

* Fixed boats falling and a TP glitch #266

* Replaced every C-style cast with C++ ones

* Replaced every C-style cast with C++ ones

* Fixed boats falling and a TP glitch #266

* Updated NULL to nullptr and fixing some type issues

* Modernized and fixed a few bugs

- Replaced most instances of `NULL` with `nullptr`.
- Replaced most `shared_ptr(new ...)` with `make_shared`.
- Removed the `nullptr` macro as it was interfering with the actual nullptr keyword in some instances.

* Fixing more conflicts

* Replace int loops with size_t and start work on overrides
This commit is contained in:
ModMaker101
2026-03-07 21:56:03 -05:00
committed by GitHub
parent 1be5faaea7
commit a9be52c41a
1373 changed files with 19903 additions and 19449 deletions

View File

@@ -25,12 +25,12 @@ HugeExplosionParticle::HugeExplosionParticle(Textures *textures, Level *level, d
gCol = g * br;
bCol = b * br;
size = 1 - (float) xa * 0.5f;
size = 1 - static_cast<float>(xa) * 0.5f;
}
void HugeExplosionParticle::render(Tesselator *t, float a, float xa, float ya, float za, float xa2, float za2)
{
int tex = (int) ((life + a) * 15 / lifeTime);
int tex = static_cast<int>((life + a) * 15 / lifeTime);
if (tex > 15) return;
textures->bindTexture(&EXPLOSION_LOCATION);
@@ -41,9 +41,9 @@ void HugeExplosionParticle::render(Tesselator *t, float a, float xa, float ya, f
float r = 2.0f * size;
float x = (float) (xo + (this->x - xo) * a - xOff);
float y = (float) (yo + (this->y - yo) * a - yOff);
float z = (float) (zo + (this->z - zo) * a - zOff);
float x = static_cast<float>(xo + (this->x - xo) * a - xOff);
float y = static_cast<float>(yo + (this->y - yo) * a - yOff);
float z = static_cast<float>(zo + (this->z - zo) * a - zOff);
// 4J - don't render explosion particles that are less than 3 metres away, to try and avoid large particles that are causing us problems with photosensitivity testing
float distSq = (x*x + y*y + z*z);