Project modernization (#630)

* Fixed boats falling and a TP glitch #266

* Replaced every C-style cast with C++ ones

* Replaced every C-style cast with C++ ones

* Fixed boats falling and a TP glitch #266

* Updated NULL to nullptr and fixing some type issues

* Modernized and fixed a few bugs

- Replaced most instances of `NULL` with `nullptr`.
- Replaced most `shared_ptr(new ...)` with `make_shared`.
- Removed the `nullptr` macro as it was interfering with the actual nullptr keyword in some instances.

* Fixing more conflicts

* Replace int loops with size_t and start work on overrides
This commit is contained in:
ModMaker101
2026-03-07 21:56:03 -05:00
committed by GitHub
parent 1be5faaea7
commit a9be52c41a
1373 changed files with 19903 additions and 19449 deletions

View File

@@ -10,11 +10,11 @@ namespace WFC = Windows::Foundation::Collections;
namespace MXSA = Microsoft::Xbox::Services::Achievements;
namespace CC = concurrency;
GameProgress *GameProgress::instance = NULL;
GameProgress *GameProgress::instance = nullptr;
void GameProgress::Flush(int iPad)
{
if (instance == NULL)
if (instance == nullptr)
instance = new GameProgress();
instance->updatePlayer(iPad);
@@ -22,7 +22,7 @@ void GameProgress::Flush(int iPad)
void GameProgress::Tick()
{
if (instance == NULL)
if (instance == nullptr)
instance = new GameProgress();
long long currentTime = System::currentTimeMillis();
@@ -103,5 +103,5 @@ void GameProgress::updatePlayer(int iPad)
float GameProgress::calcGameProgress(int achievementsUnlocked)
{
return (float) achievementsUnlocked / 0.60f;
return static_cast<float>(achievementsUnlocked) / 0.60f;
}