Project modernization (#630)

* Fixed boats falling and a TP glitch #266

* Replaced every C-style cast with C++ ones

* Replaced every C-style cast with C++ ones

* Fixed boats falling and a TP glitch #266

* Updated NULL to nullptr and fixing some type issues

* Modernized and fixed a few bugs

- Replaced most instances of `NULL` with `nullptr`.
- Replaced most `shared_ptr(new ...)` with `make_shared`.
- Removed the `nullptr` macro as it was interfering with the actual nullptr keyword in some instances.

* Fixing more conflicts

* Replace int loops with size_t and start work on overrides
This commit is contained in:
ModMaker101
2026-03-07 21:56:03 -05:00
committed by GitHub
parent 1be5faaea7
commit a9be52c41a
1373 changed files with 19903 additions and 19449 deletions

View File

@@ -9,6 +9,7 @@
#include "Common\DLC\DLCLocalisationFile.h"
#include "..\Minecraft.World\StringHelpers.h"
#include "StringTable.h"
#include "Common/UI/UI.h"
#include "Common\DLC\DLCAudioFile.h"
#if defined _XBOX || defined _WINDOWS64
@@ -16,27 +17,27 @@
#include "Xbox\XML\xmlFilesCallback.h"
#endif
DLCTexturePack::DLCTexturePack(DWORD id, DLCPack *pack, TexturePack *fallback) : AbstractTexturePack(id, NULL, pack->getName(), fallback)
DLCTexturePack::DLCTexturePack(DWORD id, DLCPack *pack, TexturePack *fallback) : AbstractTexturePack(id, nullptr, pack->getName(), fallback)
{
m_dlcInfoPack = pack;
m_dlcDataPack = NULL;
m_dlcDataPack = nullptr;
bUILoaded = false;
m_bLoadingData = false;
m_bHasLoadedData = false;
m_archiveFile = NULL;
m_archiveFile = nullptr;
if (app.getLevelGenerationOptions()) app.getLevelGenerationOptions()->setLoadedData();
m_bUsingDefaultColourTable = true;
m_stringTable = NULL;
m_stringTable = nullptr;
#ifdef _XBOX
m_pStreamedWaveBank=NULL;
m_pSoundBank=NULL;
m_pStreamedWaveBank=nullptr;
m_pSoundBank=nullptr;
#endif
if(m_dlcInfoPack->doesPackContainFile(DLCManager::e_DLCType_LocalisationData, L"languages.loc"))
{
DLCLocalisationFile *localisationFile = (DLCLocalisationFile *)m_dlcInfoPack->getFile(DLCManager::e_DLCType_LocalisationData, L"languages.loc");
DLCLocalisationFile *localisationFile = static_cast<DLCLocalisationFile *>(m_dlcInfoPack->getFile(DLCManager::e_DLCType_LocalisationData, L"languages.loc"));
m_stringTable = localisationFile->getStringTable();
}
@@ -51,7 +52,7 @@ void DLCTexturePack::loadIcon()
{
if(m_dlcInfoPack->doesPackContainFile(DLCManager::e_DLCType_Texture, L"icon.png"))
{
DLCTextureFile *textureFile = (DLCTextureFile *)m_dlcInfoPack->getFile(DLCManager::e_DLCType_Texture, L"icon.png");
DLCTextureFile *textureFile = static_cast<DLCTextureFile *>(m_dlcInfoPack->getFile(DLCManager::e_DLCType_Texture, L"icon.png"));
m_iconData = textureFile->getData(m_iconSize);
}
else
@@ -64,7 +65,7 @@ void DLCTexturePack::loadComparison()
{
if(m_dlcInfoPack->doesPackContainFile(DLCManager::e_DLCType_Texture, L"comparison.png"))
{
DLCTextureFile *textureFile = (DLCTextureFile *)m_dlcInfoPack->getFile(DLCManager::e_DLCType_Texture, L"comparison.png");
DLCTextureFile *textureFile = static_cast<DLCTextureFile *>(m_dlcInfoPack->getFile(DLCManager::e_DLCType_Texture, L"comparison.png"));
m_comparisonData = textureFile->getData(m_comparisonSize);
}
}
@@ -75,7 +76,7 @@ void DLCTexturePack::loadName()
if(m_dlcInfoPack->GetPackID()&1024)
{
if(m_stringTable != NULL)
if(m_stringTable != nullptr)
{
texname = m_stringTable->getString(L"IDS_DISPLAY_NAME");
m_wsWorldName=m_stringTable->getString(L"IDS_WORLD_NAME");
@@ -83,7 +84,7 @@ void DLCTexturePack::loadName()
}
else
{
if(m_stringTable != NULL)
if(m_stringTable != nullptr)
{
texname = m_stringTable->getString(L"IDS_DISPLAY_NAME");
}
@@ -95,7 +96,7 @@ void DLCTexturePack::loadDescription()
{
desc1 = L"";
if(m_stringTable != NULL)
if(m_stringTable != nullptr)
{
desc1 = m_stringTable->getString(L"IDS_TP_DESCRIPTION");
}
@@ -115,15 +116,15 @@ InputStream *DLCTexturePack::getResourceImplementation(const wstring &name) //th
// 4J Stu - We should never call this function
#ifndef _CONTENT_PACKAGE
__debugbreak();
if(hasFile(name)) return NULL;
if(hasFile(name)) return nullptr;
#endif
return NULL; //resource;
return nullptr; //resource;
}
bool DLCTexturePack::hasFile(const wstring &name)
{
bool hasFile = false;
if(m_dlcDataPack != NULL) hasFile = m_dlcDataPack->doesPackContainFile(DLCManager::e_DLCType_Texture, name);
if(m_dlcDataPack != nullptr) hasFile = m_dlcDataPack->doesPackContainFile(DLCManager::e_DLCType_Texture, name);
return hasFile;
}
@@ -164,23 +165,23 @@ DLCPack * DLCTexturePack::getDLCPack()
void DLCTexturePack::loadColourTable()
{
// Load the game colours
if(m_dlcDataPack != NULL && m_dlcDataPack->doesPackContainFile(DLCManager::e_DLCType_ColourTable, L"colours.col"))
if(m_dlcDataPack != nullptr && m_dlcDataPack->doesPackContainFile(DLCManager::e_DLCType_ColourTable, L"colours.col"))
{
DLCColourTableFile *colourFile = (DLCColourTableFile *)m_dlcDataPack->getFile(DLCManager::e_DLCType_ColourTable, L"colours.col");
DLCColourTableFile *colourFile = static_cast<DLCColourTableFile *>(m_dlcDataPack->getFile(DLCManager::e_DLCType_ColourTable, L"colours.col"));
m_colourTable = colourFile->getColourTable();
m_bUsingDefaultColourTable = false;
}
else
{
// 4J Stu - We can delete the default colour table, but not the one from the DLCColourTableFile
if(!m_bUsingDefaultColourTable) m_colourTable = NULL;
if(!m_bUsingDefaultColourTable) m_colourTable = nullptr;
loadDefaultColourTable();
m_bUsingDefaultColourTable = true;
}
// Load the text colours
#ifdef _XBOX
if(m_dlcDataPack != NULL && m_dlcDataPack->doesPackContainFile(DLCManager::e_DLCType_UIData, L"TexturePack.xzp"))
if(m_dlcDataPack != nullptr && m_dlcDataPack->doesPackContainFile(DLCManager::e_DLCType_UIData, L"TexturePack.xzp"))
{
DLCUIDataFile *dataFile = (DLCUIDataFile *)m_dlcDataPack->getFile(DLCManager::e_DLCType_UIData, L"TexturePack.xzp");
@@ -205,7 +206,7 @@ void DLCTexturePack::loadColourTable()
swprintf(szResourceLocator, LOCATOR_SIZE,L"memory://%08X,%04X#xuiscene_colourtable.xur",pbData, dwSize);
HXUIOBJ hScene;
HRESULT hr = XuiSceneCreate(szResourceLocator,szResourceLocator, NULL, &hScene);
HRESULT hr = XuiSceneCreate(szResourceLocator,szResourceLocator, nullptr, &hScene);
if(HRESULT_SUCCEEDED(hr))
{
@@ -274,7 +275,7 @@ wstring DLCTexturePack::getFilePath(DWORD packId, wstring filename, bool bAddDat
int DLCTexturePack::packMounted(LPVOID pParam,int iPad,DWORD dwErr,DWORD dwLicenceMask)
{
DLCTexturePack *texturePack = (DLCTexturePack *)pParam;
DLCTexturePack *texturePack = static_cast<DLCTexturePack *>(pParam);
texturePack->m_bLoadingData = false;
if(dwErr!=ERROR_SUCCESS)
{
@@ -294,11 +295,11 @@ int DLCTexturePack::packMounted(LPVOID pParam,int iPad,DWORD dwErr,DWORD dwLicen
if(!app.m_dlcManager.readDLCDataFile(dwFilesProcessed, getFilePath(texturePack->m_dlcInfoPack->GetPackID(), dataFilePath),texturePack->m_dlcDataPack))
{
delete texturePack->m_dlcDataPack;
texturePack->m_dlcDataPack = NULL;
texturePack->m_dlcDataPack = nullptr;
}
// Load the UI data
if(texturePack->m_dlcDataPack != NULL)
if(texturePack->m_dlcDataPack != nullptr)
{
#ifdef _XBOX
File xzpPath(getFilePath(texturePack->m_dlcInfoPack->GetPackID(), wstring(L"TexturePack.xzp") ) );
@@ -310,10 +311,10 @@ int DLCTexturePack::packMounted(LPVOID pParam,int iPad,DWORD dwErr,DWORD dwLicen
pchFilename, // file name
GENERIC_READ, // access mode
0, // share mode // TODO 4J Stu - Will we need to share file? Probably not but...
NULL, // Unused
nullptr, // Unused
OPEN_EXISTING , // how to create // TODO 4J Stu - Assuming that the file already exists if we are opening to read from it
FILE_FLAG_SEQUENTIAL_SCAN, // file attributes
NULL // Unsupported
nullptr // Unsupported
);
if( fileHandle != INVALID_HANDLE_VALUE )
@@ -321,7 +322,7 @@ int DLCTexturePack::packMounted(LPVOID pParam,int iPad,DWORD dwErr,DWORD dwLicen
DWORD dwFileSize = xzpPath.length();
DWORD bytesRead;
PBYTE pbData = (PBYTE) new BYTE[dwFileSize];
BOOL success = ReadFile(fileHandle,pbData,dwFileSize,&bytesRead,NULL);
BOOL success = ReadFile(fileHandle,pbData,dwFileSize,&bytesRead,nullptr);
CloseHandle(fileHandle);
if(success)
{
@@ -342,12 +343,12 @@ int DLCTexturePack::packMounted(LPVOID pParam,int iPad,DWORD dwErr,DWORD dwLicen
*/
DLCPack *pack = texturePack->m_dlcInfoPack->GetParentPack();
LevelGenerationOptions *levelGen = app.getLevelGenerationOptions();
if (levelGen != NULL && !levelGen->hasLoadedData())
if (levelGen != nullptr && !levelGen->hasLoadedData())
{
int gameRulesCount = pack->getDLCItemsCount(DLCManager::e_DLCType_GameRulesHeader);
for(int i = 0; i < gameRulesCount; ++i)
{
DLCGameRulesHeader *dlcFile = (DLCGameRulesHeader *) pack->getFile(DLCManager::e_DLCType_GameRulesHeader, i);
DLCGameRulesHeader *dlcFile = static_cast<DLCGameRulesHeader *>(pack->getFile(DLCManager::e_DLCType_GameRulesHeader, i));
if (!dlcFile->getGrfPath().empty())
{
@@ -361,10 +362,10 @@ int DLCTexturePack::packMounted(LPVOID pParam,int iPad,DWORD dwErr,DWORD dwLicen
pchFilename, // file name
GENERIC_READ, // access mode
0, // share mode // TODO 4J Stu - Will we need to share file? Probably not but...
NULL, // Unused
nullptr, // Unused
OPEN_EXISTING , // how to create // TODO 4J Stu - Assuming that the file already exists if we are opening to read from it
FILE_FLAG_SEQUENTIAL_SCAN, // file attributes
NULL // Unsupported
nullptr // Unsupported
);
#else
const char *pchFilename=wstringtofilename(grf.getPath());
@@ -372,10 +373,10 @@ int DLCTexturePack::packMounted(LPVOID pParam,int iPad,DWORD dwErr,DWORD dwLicen
pchFilename, // file name
GENERIC_READ, // access mode
0, // share mode // TODO 4J Stu - Will we need to share file? Probably not but...
NULL, // Unused
nullptr, // Unused
OPEN_EXISTING , // how to create // TODO 4J Stu - Assuming that the file already exists if we are opening to read from it
FILE_FLAG_SEQUENTIAL_SCAN, // file attributes
NULL // Unsupported
nullptr // Unsupported
);
#endif
@@ -384,7 +385,7 @@ int DLCTexturePack::packMounted(LPVOID pParam,int iPad,DWORD dwErr,DWORD dwLicen
DWORD dwFileSize = grf.length();
DWORD bytesRead;
PBYTE pbData = (PBYTE) new BYTE[dwFileSize];
BOOL bSuccess = ReadFile(fileHandle,pbData,dwFileSize,&bytesRead,NULL);
BOOL bSuccess = ReadFile(fileHandle,pbData,dwFileSize,&bytesRead,nullptr);
if(bSuccess==FALSE)
{
app.FatalLoadError();
@@ -413,10 +414,10 @@ int DLCTexturePack::packMounted(LPVOID pParam,int iPad,DWORD dwErr,DWORD dwLicen
pchFilename, // file name
GENERIC_READ, // access mode
0, // share mode // TODO 4J Stu - Will we need to share file? Probably not but...
NULL, // Unused
nullptr, // Unused
OPEN_EXISTING , // how to create // TODO 4J Stu - Assuming that the file already exists if we are opening to read from it
FILE_FLAG_SEQUENTIAL_SCAN, // file attributes
NULL // Unsupported
nullptr // Unsupported
);
#else
const char *pchFilename=wstringtofilename(grf.getPath());
@@ -424,18 +425,18 @@ int DLCTexturePack::packMounted(LPVOID pParam,int iPad,DWORD dwErr,DWORD dwLicen
pchFilename, // file name
GENERIC_READ, // access mode
0, // share mode // TODO 4J Stu - Will we need to share file? Probably not but...
NULL, // Unused
nullptr, // Unused
OPEN_EXISTING , // how to create // TODO 4J Stu - Assuming that the file already exists if we are opening to read from it
FILE_FLAG_SEQUENTIAL_SCAN, // file attributes
NULL // Unsupported
nullptr // Unsupported
);
#endif
if( fileHandle != INVALID_HANDLE_VALUE )
{
DWORD bytesRead,dwFileSize = GetFileSize(fileHandle,NULL);
DWORD bytesRead,dwFileSize = GetFileSize(fileHandle,nullptr);
PBYTE pbData = (PBYTE) new BYTE[dwFileSize];
BOOL bSuccess = ReadFile(fileHandle,pbData,dwFileSize,&bytesRead,NULL);
BOOL bSuccess = ReadFile(fileHandle,pbData,dwFileSize,&bytesRead,nullptr);
if(bSuccess==FALSE)
{
app.FatalLoadError();
@@ -469,7 +470,7 @@ int DLCTexturePack::packMounted(LPVOID pParam,int iPad,DWORD dwErr,DWORD dwLicen
//DLCPack *pack = texturePack->m_dlcInfoPack->GetParentPack();
if(pack->getDLCItemsCount(DLCManager::e_DLCType_Audio)>0)
{
DLCAudioFile *dlcFile = (DLCAudioFile *) pack->getFile(DLCManager::e_DLCType_Audio, 0);
DLCAudioFile *dlcFile = static_cast<DLCAudioFile *>(pack->getFile(DLCManager::e_DLCType_Audio, 0));
texturePack->setHasAudio(true);
// init the streaming sound ids for this texture pack
int iOverworldStart, iNetherStart, iEndStart;
@@ -513,7 +514,7 @@ void DLCTexturePack::loadUI()
//L"memory://0123ABCD,21A3#skin_default.xur"
// Load new skin
if(m_dlcDataPack != NULL && m_dlcDataPack->doesPackContainFile(DLCManager::e_DLCType_UIData, L"TexturePack.xzp"))
if(m_dlcDataPack != nullptr && m_dlcDataPack->doesPackContainFile(DLCManager::e_DLCType_UIData, L"TexturePack.xzp"))
{
DLCUIDataFile *dataFile = (DLCUIDataFile *)m_dlcDataPack->getFile(DLCManager::e_DLCType_UIData, L"TexturePack.xzp");
@@ -527,7 +528,7 @@ void DLCTexturePack::loadUI()
XuiFreeVisuals(L"");
HRESULT hr = app.LoadSkin(szResourceLocator,NULL);//L"TexturePack");
HRESULT hr = app.LoadSkin(szResourceLocator,nullptr);//L"TexturePack");
if(HRESULT_SUCCEEDED(hr))
{
bUILoaded = true;
@@ -577,7 +578,7 @@ void DLCTexturePack::unloadUI()
AbstractTexturePack::unloadUI();
app.m_dlcManager.removePack(m_dlcDataPack);
m_dlcDataPack = NULL;
m_dlcDataPack = nullptr;
delete m_archiveFile;
m_bHasLoadedData = false;
@@ -587,9 +588,9 @@ void DLCTexturePack::unloadUI()
wstring DLCTexturePack::getXuiRootPath()
{
wstring path = L"";
if(m_dlcDataPack != NULL && m_dlcDataPack->doesPackContainFile(DLCManager::e_DLCType_UIData, L"TexturePack.xzp"))
if(m_dlcDataPack != nullptr && m_dlcDataPack->doesPackContainFile(DLCManager::e_DLCType_UIData, L"TexturePack.xzp"))
{
DLCUIDataFile *dataFile = (DLCUIDataFile *)m_dlcDataPack->getFile(DLCManager::e_DLCType_UIData, L"TexturePack.xzp");
DLCUIDataFile *dataFile = static_cast<DLCUIDataFile *>(m_dlcDataPack->getFile(DLCManager::e_DLCType_UIData, L"TexturePack.xzp"));
DWORD dwSize = 0;
PBYTE pbData = dataFile->getData(dwSize);