Project modernization (#630)
* Fixed boats falling and a TP glitch #266 * Replaced every C-style cast with C++ ones * Replaced every C-style cast with C++ ones * Fixed boats falling and a TP glitch #266 * Updated NULL to nullptr and fixing some type issues * Modernized and fixed a few bugs - Replaced most instances of `NULL` with `nullptr`. - Replaced most `shared_ptr(new ...)` with `make_shared`. - Removed the `nullptr` macro as it was interfering with the actual nullptr keyword in some instances. * Fixing more conflicts * Replace int loops with size_t and start work on overrides
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@@ -7,9 +7,9 @@
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HRESULT CScene_SettingsAudio::OnInit( XUIMessageInit* pInitData, BOOL& bHandled )
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{
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WCHAR TempString[256];
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m_iPad=*(int *)pInitData->pvInitData;
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m_iPad=*static_cast<int *>(pInitData->pvInitData);
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// if we're not in the game, we need to use basescene 0
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bool bNotInGame=(Minecraft::GetInstance()->level==NULL);
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bool bNotInGame=(Minecraft::GetInstance()->level==nullptr);
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MapChildControls();
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@@ -86,13 +86,13 @@ HRESULT CScene_SettingsAudio::OnNotifyValueChanged( HXUIOBJ hObjSource, XUINotif
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if(hObjSource==m_SliderA[SLIDER_SETTINGS_MUSIC].GetSlider() )
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{
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app.SetGameSettings(m_iPad,eGameSetting_MusicVolume,pNotifyValueChanged->nValue);
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swprintf( (WCHAR *)TempString, 256, L"%ls: %d%%", app.GetString( IDS_SLIDER_MUSIC ),pNotifyValueChanged->nValue);
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swprintf( static_cast<WCHAR *>(TempString), 256, L"%ls: %d%%", app.GetString( IDS_SLIDER_MUSIC ),pNotifyValueChanged->nValue);
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m_SliderA[SLIDER_SETTINGS_MUSIC].SetText(TempString);
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}
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else if(hObjSource==m_SliderA[SLIDER_SETTINGS_SOUND].GetSlider() )
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{
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app.SetGameSettings(m_iPad,eGameSetting_SoundFXVolume,pNotifyValueChanged->nValue);
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swprintf( (WCHAR *)TempString, 256, L"%ls: %d%%", app.GetString( IDS_SLIDER_SOUND ),pNotifyValueChanged->nValue);
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swprintf( static_cast<WCHAR *>(TempString), 256, L"%ls: %d%%", app.GetString( IDS_SLIDER_SOUND ),pNotifyValueChanged->nValue);
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m_SliderA[SLIDER_SETTINGS_SOUND].SetText(TempString);
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}
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@@ -141,7 +141,7 @@ HRESULT CScene_SettingsAudio::OnControlNavigate(XUIMessageControlNavigate *pCont
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// added so we can skip greyed out items
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pControlNavigateData->hObjDest=XuiControlGetNavigation(pControlNavigateData->hObjSource,pControlNavigateData->nControlNavigate,TRUE,TRUE);
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if(pControlNavigateData->hObjDest!=NULL)
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if(pControlNavigateData->hObjDest!=nullptr)
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{
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bHandled=TRUE;
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}
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@@ -240,7 +240,7 @@ HRESULT CScene_SettingsAudio::OnTransitionStart( XUIMessageTransition *pTransiti
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HRESULT CScene_SettingsAudio::OnNavReturn(HXUIOBJ hObj,BOOL& rfHandled)
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{
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bool bNotInGame=(Minecraft::GetInstance()->level==NULL);
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bool bNotInGame=(Minecraft::GetInstance()->level==nullptr);
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// if we're not in the game, we need to use basescene 0
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if(bNotInGame)
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