Project modernization (#630)

* Fixed boats falling and a TP glitch #266

* Replaced every C-style cast with C++ ones

* Replaced every C-style cast with C++ ones

* Fixed boats falling and a TP glitch #266

* Updated NULL to nullptr and fixing some type issues

* Modernized and fixed a few bugs

- Replaced most instances of `NULL` with `nullptr`.
- Replaced most `shared_ptr(new ...)` with `make_shared`.
- Removed the `nullptr` macro as it was interfering with the actual nullptr keyword in some instances.

* Fixing more conflicts

* Replace int loops with size_t and start work on overrides
This commit is contained in:
ModMaker101
2026-03-07 21:56:03 -05:00
committed by GitHub
parent 1be5faaea7
commit a9be52c41a
1373 changed files with 19903 additions and 19449 deletions

View File

@@ -7,9 +7,9 @@
HRESULT CScene_SettingsAudio::OnInit( XUIMessageInit* pInitData, BOOL& bHandled )
{
WCHAR TempString[256];
m_iPad=*(int *)pInitData->pvInitData;
m_iPad=*static_cast<int *>(pInitData->pvInitData);
// if we're not in the game, we need to use basescene 0
bool bNotInGame=(Minecraft::GetInstance()->level==NULL);
bool bNotInGame=(Minecraft::GetInstance()->level==nullptr);
MapChildControls();
@@ -86,13 +86,13 @@ HRESULT CScene_SettingsAudio::OnNotifyValueChanged( HXUIOBJ hObjSource, XUINotif
if(hObjSource==m_SliderA[SLIDER_SETTINGS_MUSIC].GetSlider() )
{
app.SetGameSettings(m_iPad,eGameSetting_MusicVolume,pNotifyValueChanged->nValue);
swprintf( (WCHAR *)TempString, 256, L"%ls: %d%%", app.GetString( IDS_SLIDER_MUSIC ),pNotifyValueChanged->nValue);
swprintf( static_cast<WCHAR *>(TempString), 256, L"%ls: %d%%", app.GetString( IDS_SLIDER_MUSIC ),pNotifyValueChanged->nValue);
m_SliderA[SLIDER_SETTINGS_MUSIC].SetText(TempString);
}
else if(hObjSource==m_SliderA[SLIDER_SETTINGS_SOUND].GetSlider() )
{
app.SetGameSettings(m_iPad,eGameSetting_SoundFXVolume,pNotifyValueChanged->nValue);
swprintf( (WCHAR *)TempString, 256, L"%ls: %d%%", app.GetString( IDS_SLIDER_SOUND ),pNotifyValueChanged->nValue);
swprintf( static_cast<WCHAR *>(TempString), 256, L"%ls: %d%%", app.GetString( IDS_SLIDER_SOUND ),pNotifyValueChanged->nValue);
m_SliderA[SLIDER_SETTINGS_SOUND].SetText(TempString);
}
@@ -141,7 +141,7 @@ HRESULT CScene_SettingsAudio::OnControlNavigate(XUIMessageControlNavigate *pCont
// added so we can skip greyed out items
pControlNavigateData->hObjDest=XuiControlGetNavigation(pControlNavigateData->hObjSource,pControlNavigateData->nControlNavigate,TRUE,TRUE);
if(pControlNavigateData->hObjDest!=NULL)
if(pControlNavigateData->hObjDest!=nullptr)
{
bHandled=TRUE;
}
@@ -240,7 +240,7 @@ HRESULT CScene_SettingsAudio::OnTransitionStart( XUIMessageTransition *pTransiti
HRESULT CScene_SettingsAudio::OnNavReturn(HXUIOBJ hObj,BOOL& rfHandled)
{
bool bNotInGame=(Minecraft::GetInstance()->level==NULL);
bool bNotInGame=(Minecraft::GetInstance()->level==nullptr);
// if we're not in the game, we need to use basescene 0
if(bNotInGame)