Project modernization (#630)

* Fixed boats falling and a TP glitch #266

* Replaced every C-style cast with C++ ones

* Replaced every C-style cast with C++ ones

* Fixed boats falling and a TP glitch #266

* Updated NULL to nullptr and fixing some type issues

* Modernized and fixed a few bugs

- Replaced most instances of `NULL` with `nullptr`.
- Replaced most `shared_ptr(new ...)` with `make_shared`.
- Removed the `nullptr` macro as it was interfering with the actual nullptr keyword in some instances.

* Fixing more conflicts

* Replace int loops with size_t and start work on overrides
This commit is contained in:
ModMaker101
2026-03-07 21:56:03 -05:00
committed by GitHub
parent 1be5faaea7
commit a9be52c41a
1373 changed files with 19903 additions and 19449 deletions

View File

@@ -33,7 +33,7 @@ HRESULT CXuiSceneInventoryCreative::OnInit( XUIMessageInit *pInitData, BOOL &bHa
Minecraft *pMinecraft = Minecraft::GetInstance();
InventoryScreenInput *initData = (InventoryScreenInput *)pInitData->pvInitData;
InventoryScreenInput *initData = static_cast<InventoryScreenInput *>(pInitData->pvInitData);
m_iPad=initData->iPad;
m_bSplitscreen=initData->bSplitscreen;
@@ -48,7 +48,7 @@ HRESULT CXuiSceneInventoryCreative::OnInit( XUIMessageInit *pInitData, BOOL &bHa
}
#ifdef _XBOX
if( pMinecraft->localgameModes[initData->iPad] != NULL )
if( pMinecraft->localgameModes[initData->iPad] != nullptr )
{
TutorialMode *gameMode = (TutorialMode *)pMinecraft->localgameModes[initData->iPad];
m_previousTutorialState = gameMode->getTutorial()->getCurrentState();
@@ -60,7 +60,7 @@ HRESULT CXuiSceneInventoryCreative::OnInit( XUIMessageInit *pInitData, BOOL &bHa
initData->player->awardStat(GenericStats::openInventory(), GenericStats::param_noArgs());
// 4J JEV - Item Picker Menu
shared_ptr<SimpleContainer> creativeContainer = shared_ptr<SimpleContainer>(new SimpleContainer( 0, TabSpec::MAX_SIZE + 9 ));
shared_ptr<SimpleContainer> creativeContainer = std::make_shared<SimpleContainer>(0, TabSpec::MAX_SIZE + 9);
itemPickerMenu = new ItemPickerMenu(creativeContainer, initData->player->inventory);
// 4J JEV - InitDataAssociations.
@@ -95,16 +95,16 @@ HRESULT CXuiSceneInventoryCreative::OnDestroy()
Minecraft *pMinecraft = Minecraft::GetInstance();
#ifdef _XBOX
if( pMinecraft->localgameModes[m_iPad] != NULL )
if( pMinecraft->localgameModes[m_iPad] != nullptr )
{
TutorialMode *gameMode = (TutorialMode *)pMinecraft->localgameModes[m_iPad];
if(gameMode != NULL) gameMode->getTutorial()->changeTutorialState(m_previousTutorialState);
if(gameMode != nullptr) gameMode->getTutorial()->changeTutorialState(m_previousTutorialState);
}
#endif
// 4J Stu - Fix for #11302 - TCR 001: Network Connectivity: Host crashed after being killed by the client while accessing a chest during burst packet loss.
// We need to make sure that we call closeContainer() anytime this menu is closed, even if it is forced to close by some other reason (like the player dying)
if(Minecraft::GetInstance()->localplayers[m_iPad] != NULL) Minecraft::GetInstance()->localplayers[m_iPad]->closeContainer();
if(Minecraft::GetInstance()->localplayers[m_iPad] != nullptr) Minecraft::GetInstance()->localplayers[m_iPad]->closeContainer();
return S_OK;
}
@@ -126,7 +126,7 @@ HRESULT CXuiSceneInventoryCreative::OnTransitionEnd( XUIMessageTransition *pTran
{
for(int i=0;i<eCreativeInventoryTab_COUNT;i++)
{
m_hGroupIconA[i].PlayVisualRange(specs[i]->m_icon,NULL,specs[i]->m_icon);
m_hGroupIconA[i].PlayVisualRange(specs[i]->m_icon,nullptr,specs[i]->m_icon);
XuiElementSetShow(m_hGroupIconA[i].m_hObj,TRUE);
}
}
@@ -139,16 +139,16 @@ CXuiControl* CXuiSceneInventoryCreative::GetSectionControl( ESceneSection eSecti
switch( eSection )
{
case eSectionInventoryCreativeUsing:
return (CXuiControl *)m_useRowControl;
return static_cast<CXuiControl *>(m_useRowControl);
break;
case eSectionInventoryCreativeSelector:
return (CXuiControl *)m_containerControl;
return static_cast<CXuiControl *>(m_containerControl);
break;
default:
assert( false );
break;
}
return NULL;
return nullptr;
}
CXuiCtrlSlotList* CXuiSceneInventoryCreative::GetSectionSlotList( ESceneSection eSection )
@@ -165,7 +165,7 @@ CXuiCtrlSlotList* CXuiSceneInventoryCreative::GetSectionSlotList( ESceneSection
assert( false );
break;
}
return NULL;
return nullptr;
}
void CXuiSceneInventoryCreative::updateTabHighlightAndText(ECreativeInventoryTabs tab)