Project modernization (#630)
* Fixed boats falling and a TP glitch #266 * Replaced every C-style cast with C++ ones * Replaced every C-style cast with C++ ones * Fixed boats falling and a TP glitch #266 * Updated NULL to nullptr and fixing some type issues * Modernized and fixed a few bugs - Replaced most instances of `NULL` with `nullptr`. - Replaced most `shared_ptr(new ...)` with `make_shared`. - Removed the `nullptr` macro as it was interfering with the actual nullptr keyword in some instances. * Fixing more conflicts * Replace int loops with size_t and start work on overrides
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@@ -30,7 +30,7 @@ HRESULT CXuiSceneEnchant::OnInit( XUIMessageInit *pInitData, BOOL &bHandled )
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Minecraft *pMinecraft = Minecraft::GetInstance();
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EnchantingScreenInput *initData = (EnchantingScreenInput *) pInitData->pvInitData;
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EnchantingScreenInput *initData = static_cast<EnchantingScreenInput *>(pInitData->pvInitData);
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m_iPad=initData->iPad;
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m_bSplitscreen=initData->bSplitscreen;
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@@ -42,7 +42,7 @@ HRESULT CXuiSceneEnchant::OnInit( XUIMessageInit *pInitData, BOOL &bHandled )
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}
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#ifdef _XBOX
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if( pMinecraft->localgameModes[m_iPad] != NULL )
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if( pMinecraft->localgameModes[m_iPad] != nullptr )
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{
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TutorialMode *gameMode = (TutorialMode *)pMinecraft->localgameModes[m_iPad];
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m_previousTutorialState = gameMode->getTutorial()->getCurrentState();
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@@ -73,16 +73,16 @@ HRESULT CXuiSceneEnchant::OnDestroy()
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Minecraft *pMinecraft = Minecraft::GetInstance();
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#ifdef _XBOX
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if( pMinecraft->localgameModes[m_iPad] != NULL )
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if( pMinecraft->localgameModes[m_iPad] != nullptr )
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{
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TutorialMode *gameMode = (TutorialMode *)pMinecraft->localgameModes[m_iPad];
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if(gameMode != NULL) gameMode->getTutorial()->changeTutorialState(m_previousTutorialState);
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if(gameMode != nullptr) gameMode->getTutorial()->changeTutorialState(m_previousTutorialState);
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}
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#endif
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// 4J Stu - Fix for #11302 - TCR 001: Network Connectivity: Host crashed after being killed by the client while accessing a chest during burst packet loss.
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// We need to make sure that we call closeContainer() anytime this menu is closed, even if it is forced to close by some other reason (like the player dying)
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if(Minecraft::GetInstance()->localplayers[m_iPad] != NULL) Minecraft::GetInstance()->localplayers[m_iPad]->closeContainer();
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if(Minecraft::GetInstance()->localplayers[m_iPad] != nullptr) Minecraft::GetInstance()->localplayers[m_iPad]->closeContainer();
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return S_OK;
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}
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@@ -112,7 +112,7 @@ CXuiControl* CXuiSceneEnchant::GetSectionControl( ESceneSection eSection )
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assert( false );
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break;
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}
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return NULL;
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return nullptr;
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}
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CXuiCtrlSlotList* CXuiSceneEnchant::GetSectionSlotList( ESceneSection eSection )
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@@ -132,7 +132,7 @@ CXuiCtrlSlotList* CXuiSceneEnchant::GetSectionSlotList( ESceneSection eSection )
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assert( false );
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break;
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}
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return NULL;
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return nullptr;
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}
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// 4J Stu - Added to support auto-save. Need to re-associate on a navigate back
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