Project modernization (#630)

* Fixed boats falling and a TP glitch #266

* Replaced every C-style cast with C++ ones

* Replaced every C-style cast with C++ ones

* Fixed boats falling and a TP glitch #266

* Updated NULL to nullptr and fixing some type issues

* Modernized and fixed a few bugs

- Replaced most instances of `NULL` with `nullptr`.
- Replaced most `shared_ptr(new ...)` with `make_shared`.
- Removed the `nullptr` macro as it was interfering with the actual nullptr keyword in some instances.

* Fixing more conflicts

* Replace int loops with size_t and start work on overrides
This commit is contained in:
ModMaker101
2026-03-07 21:56:03 -05:00
committed by GitHub
parent 1be5faaea7
commit a9be52c41a
1373 changed files with 19903 additions and 19449 deletions

View File

@@ -39,12 +39,12 @@ static SHowToPlayPageDef gs_aPageDefs[ eHowToPlay_NumPages ] =
HRESULT CScene_HowToPlay::OnInit( XUIMessageInit* pInitData, BOOL& bHandled )
{
// Extract pad and required page from init data. We just put the data into the pointer rather than using it as an address.
size_t uiInitData = ( size_t )( pInitData->pvInitData );
size_t uiInitData = static_cast<size_t>(pInitData->pvInitData);
m_iPad = ( int )( ( short )( uiInitData & 0xFFFF ) );
EHowToPlayPage eStartPage = ( EHowToPlayPage )( ( uiInitData >> 16 ) & 0xFFF ); // Ignores MSB which is set to 1!
m_iPad = static_cast<int>((short)(uiInitData & 0xFFFF));
EHowToPlayPage eStartPage = static_cast<EHowToPlayPage>((uiInitData >> 16) & 0xFFF); // Ignores MSB which is set to 1!
TelemetryManager->RecordMenuShown(m_iPad, eUIScene_HowToPlay, (ETelemetry_HowToPlay_SubMenuId)eStartPage);
TelemetryManager->RecordMenuShown(m_iPad, eUIScene_HowToPlay, static_cast<ETelemetry_HowToPlay_SubMenuId>(eStartPage));
MapChildControls();
@@ -116,10 +116,10 @@ HRESULT CScene_HowToPlay::OnKeyDown(XUIMessageInput* pInputData, BOOL& rfHandled
case VK_PAD_A:
{
// Next page
int iNextPage = ( int )( m_eCurrPage ) + 1;
int iNextPage = static_cast<int>(m_eCurrPage) + 1;
if ( iNextPage != eHowToPlay_NumPages )
{
StartPage( ( EHowToPlayPage )( iNextPage ) );
StartPage( static_cast<EHowToPlayPage>(iNextPage) );
CXuiSceneBase::PlayUISFX(eSFX_Press);
}
rfHandled = TRUE;
@@ -128,10 +128,10 @@ HRESULT CScene_HowToPlay::OnKeyDown(XUIMessageInput* pInputData, BOOL& rfHandled
case VK_PAD_X:
{
// Next page
int iPrevPage = ( int )( m_eCurrPage ) - 1;
int iPrevPage = static_cast<int>(m_eCurrPage) - 1;
if ( iPrevPage >= 0 )
{
StartPage( ( EHowToPlayPage )( iPrevPage ) );
StartPage( static_cast<EHowToPlayPage>(iPrevPage) );
CXuiSceneBase::PlayUISFX(eSFX_Press);
}
rfHandled = TRUE;
@@ -146,7 +146,7 @@ void CScene_HowToPlay::StartPage( EHowToPlayPage ePage )
{
int iBaseSceneUser;
// if we're not in the game, we need to use basescene 0
if(Minecraft::GetInstance()->level==NULL)
if(Minecraft::GetInstance()->level==nullptr)
{
iBaseSceneUser=DEFAULT_XUI_MENU_USER;
}