Project modernization (#630)
* Fixed boats falling and a TP glitch #266 * Replaced every C-style cast with C++ ones * Replaced every C-style cast with C++ ones * Fixed boats falling and a TP glitch #266 * Updated NULL to nullptr and fixing some type issues * Modernized and fixed a few bugs - Replaced most instances of `NULL` with `nullptr`. - Replaced most `shared_ptr(new ...)` with `make_shared`. - Removed the `nullptr` macro as it was interfering with the actual nullptr keyword in some instances. * Fixing more conflicts * Replace int loops with size_t and start work on overrides
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@@ -39,12 +39,12 @@ static SHowToPlayPageDef gs_aPageDefs[ eHowToPlay_NumPages ] =
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HRESULT CScene_HowToPlay::OnInit( XUIMessageInit* pInitData, BOOL& bHandled )
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{
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// Extract pad and required page from init data. We just put the data into the pointer rather than using it as an address.
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size_t uiInitData = ( size_t )( pInitData->pvInitData );
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size_t uiInitData = static_cast<size_t>(pInitData->pvInitData);
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m_iPad = ( int )( ( short )( uiInitData & 0xFFFF ) );
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EHowToPlayPage eStartPage = ( EHowToPlayPage )( ( uiInitData >> 16 ) & 0xFFF ); // Ignores MSB which is set to 1!
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m_iPad = static_cast<int>((short)(uiInitData & 0xFFFF));
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EHowToPlayPage eStartPage = static_cast<EHowToPlayPage>((uiInitData >> 16) & 0xFFF); // Ignores MSB which is set to 1!
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TelemetryManager->RecordMenuShown(m_iPad, eUIScene_HowToPlay, (ETelemetry_HowToPlay_SubMenuId)eStartPage);
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TelemetryManager->RecordMenuShown(m_iPad, eUIScene_HowToPlay, static_cast<ETelemetry_HowToPlay_SubMenuId>(eStartPage));
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MapChildControls();
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@@ -116,10 +116,10 @@ HRESULT CScene_HowToPlay::OnKeyDown(XUIMessageInput* pInputData, BOOL& rfHandled
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case VK_PAD_A:
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{
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// Next page
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int iNextPage = ( int )( m_eCurrPage ) + 1;
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int iNextPage = static_cast<int>(m_eCurrPage) + 1;
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if ( iNextPage != eHowToPlay_NumPages )
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{
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StartPage( ( EHowToPlayPage )( iNextPage ) );
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StartPage( static_cast<EHowToPlayPage>(iNextPage) );
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CXuiSceneBase::PlayUISFX(eSFX_Press);
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}
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rfHandled = TRUE;
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@@ -128,10 +128,10 @@ HRESULT CScene_HowToPlay::OnKeyDown(XUIMessageInput* pInputData, BOOL& rfHandled
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case VK_PAD_X:
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{
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// Next page
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int iPrevPage = ( int )( m_eCurrPage ) - 1;
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int iPrevPage = static_cast<int>(m_eCurrPage) - 1;
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if ( iPrevPage >= 0 )
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{
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StartPage( ( EHowToPlayPage )( iPrevPage ) );
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StartPage( static_cast<EHowToPlayPage>(iPrevPage) );
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CXuiSceneBase::PlayUISFX(eSFX_Press);
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}
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rfHandled = TRUE;
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@@ -146,7 +146,7 @@ void CScene_HowToPlay::StartPage( EHowToPlayPage ePage )
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{
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int iBaseSceneUser;
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// if we're not in the game, we need to use basescene 0
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if(Minecraft::GetInstance()->level==NULL)
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if(Minecraft::GetInstance()->level==nullptr)
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{
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iBaseSceneUser=DEFAULT_XUI_MENU_USER;
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}
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