Project modernization (#630)
* Fixed boats falling and a TP glitch #266 * Replaced every C-style cast with C++ ones * Replaced every C-style cast with C++ ones * Fixed boats falling and a TP glitch #266 * Updated NULL to nullptr and fixing some type issues * Modernized and fixed a few bugs - Replaced most instances of `NULL` with `nullptr`. - Replaced most `shared_ptr(new ...)` with `make_shared`. - Removed the `nullptr` macro as it was interfering with the actual nullptr keyword in some instances. * Fixing more conflicts * Replace int loops with size_t and start work on overrides
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@@ -10,9 +10,9 @@ int CXuiCtrlFireProgress::GetValue()
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void* pvUserData;
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this->GetUserData( &pvUserData );
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if( pvUserData != NULL )
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if( pvUserData != nullptr )
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{
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FurnaceTileEntity *pFurnaceTileEntity = (FurnaceTileEntity *)pvUserData;
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FurnaceTileEntity *pFurnaceTileEntity = static_cast<FurnaceTileEntity *>(pvUserData);
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// TODO This param is a magic number in Java but we should really define it somewhere with a name
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// I think it is the number of states of the progress display (ie the max value)
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