Project modernization (#630)

* Fixed boats falling and a TP glitch #266

* Replaced every C-style cast with C++ ones

* Replaced every C-style cast with C++ ones

* Fixed boats falling and a TP glitch #266

* Updated NULL to nullptr and fixing some type issues

* Modernized and fixed a few bugs

- Replaced most instances of `NULL` with `nullptr`.
- Replaced most `shared_ptr(new ...)` with `make_shared`.
- Removed the `nullptr` macro as it was interfering with the actual nullptr keyword in some instances.

* Fixing more conflicts

* Replace int loops with size_t and start work on overrides
This commit is contained in:
ModMaker101
2026-03-07 21:56:03 -05:00
committed by GitHub
parent 1be5faaea7
commit a9be52c41a
1373 changed files with 19903 additions and 19449 deletions

View File

@@ -25,10 +25,10 @@ HRESULT CXuiCtrlEnchantmentButtonText::OnInit(XUIMessageInit* pInitData, BOOL& r
Minecraft *pMinecraft=Minecraft::GetInstance();
ScreenSizeCalculator ssc(pMinecraft->options, pMinecraft->width_phys, pMinecraft->height_phys);
m_fScreenWidth=(float)pMinecraft->width_phys;
m_fRawWidth=(float)ssc.rawWidth;
m_fScreenHeight=(float)pMinecraft->height_phys;
m_fRawHeight=(float)ssc.rawHeight;
m_fScreenWidth=static_cast<float>(pMinecraft->width_phys);
m_fRawWidth=static_cast<float>(ssc.rawWidth);
m_fScreenHeight=static_cast<float>(pMinecraft->height_phys);
m_fRawHeight=static_cast<float>(ssc.rawHeight);
HXUIOBJ parent = m_hObj;
HXUICLASS hcInventoryClass = XuiFindClass( L"CXuiCtrlEnchantmentButton" );
@@ -38,13 +38,13 @@ HRESULT CXuiCtrlEnchantmentButtonText::OnInit(XUIMessageInit* pInitData, BOOL& r
{
XuiElementGetParent(parent,&parent);
currentClass = XuiGetObjectClass( parent );
} while (parent != NULL && !XuiClassDerivesFrom( currentClass, hcInventoryClass ) );
} while (parent != nullptr && !XuiClassDerivesFrom( currentClass, hcInventoryClass ) );
assert( parent != NULL );
assert( parent != nullptr );
VOID *pObj;
XuiObjectFromHandle( parent, &pObj );
m_parentControl = (CXuiCtrlEnchantmentButton *)pObj;
m_parentControl = static_cast<CXuiCtrlEnchantmentButton *>(pObj);
m_lastCost = 0;
m_enchantmentString = L"";
@@ -75,10 +75,10 @@ HRESULT CXuiCtrlEnchantmentButtonText::OnRender(XUIMessageRender *pRenderData, B
// Annoyingly, XUI renders everything to a z of 0 so if we want to render anything that needs the z-buffer on top of it, then we need to clear it.
// Clear just the region required for this control.
D3DRECT clearRect;
clearRect.x1 = (int)(matrix._41) - 2;
clearRect.y1 = (int)(matrix._42) - 2;
clearRect.x2 = (int)(matrix._41 + ( bwidth * matrix._11 )) + 2;
clearRect.y2 = (int)(matrix._42 + ( bheight * matrix._22 )) + 2;
clearRect.x1 = static_cast<int>(matrix._41) - 2;
clearRect.y1 = static_cast<int>(matrix._42) - 2;
clearRect.x2 = static_cast<int>(matrix._41 + (bwidth * matrix._11)) + 2;
clearRect.y2 = static_cast<int>(matrix._42 + (bheight * matrix._22)) + 2;
RenderManager.Clear(GL_DEPTH_BUFFER_BIT, &clearRect);
// glClear(GL_DEPTH_BUFFER_BIT);