Project modernization (#630)

* Fixed boats falling and a TP glitch #266

* Replaced every C-style cast with C++ ones

* Replaced every C-style cast with C++ ones

* Fixed boats falling and a TP glitch #266

* Updated NULL to nullptr and fixing some type issues

* Modernized and fixed a few bugs

- Replaced most instances of `NULL` with `nullptr`.
- Replaced most `shared_ptr(new ...)` with `make_shared`.
- Removed the `nullptr` macro as it was interfering with the actual nullptr keyword in some instances.

* Fixing more conflicts

* Replace int loops with size_t and start work on overrides
This commit is contained in:
ModMaker101
2026-03-07 21:56:03 -05:00
committed by GitHub
parent 1be5faaea7
commit a9be52c41a
1373 changed files with 19903 additions and 19449 deletions

View File

@@ -11,7 +11,7 @@
CXuiCtrlCraftIngredientSlot::CXuiCtrlCraftIngredientSlot()
{
m_iID=0;
m_Desc=NULL;
m_Desc=nullptr;
m_isFoil = false;
m_isDirty = false;
m_item = nullptr;
@@ -29,7 +29,7 @@ HRESULT CXuiCtrlCraftIngredientSlot::OnInit(XUIMessageInit* pInitData, BOOL& rfH
//-----------------------------------------------------------------------------
HRESULT CXuiCtrlCraftIngredientSlot::OnCustomMessage_GetSlotItem(CustomMessage_GetSlotItem_Struct *pData, BOOL& bHandled)
{
if( m_iID != 0 || m_item != NULL )
if( m_iID != 0 || m_item != nullptr )
{
pData->item = m_item;
pData->iItemBitField = MAKE_SLOTDISPLAY_ITEM_BITMASK(m_iID,m_iAuxVal,m_isFoil);
@@ -94,7 +94,7 @@ void CXuiCtrlCraftIngredientSlot::SetIcon(int iPad, int iId,int iAuxVal, int iCo
void CXuiCtrlCraftIngredientSlot::SetIcon(int iPad, shared_ptr<ItemInstance> item, int iScale, unsigned int uiAlpha,bool bDecorations, BOOL bShow)
{
if(item == NULL) SetIcon(iPad, 0,0,0,0,0,false,false,bShow);
if(item == nullptr) SetIcon(iPad, 0,0,0,0,0,false,false,bShow);
else
{
m_item = item;
@@ -118,6 +118,6 @@ void CXuiCtrlCraftIngredientSlot::SetDescription(LPCWSTR Desc)
hr=GetVisual(&hObj);
XuiElementGetChildById(hObj,L"text_name",&hObjChild);
XuiControlSetText(hObjChild,Desc);
XuiElementSetShow(hObjChild,Desc==NULL?FALSE:TRUE);
XuiElementSetShow(hObjChild,Desc==nullptr?FALSE:TRUE);
m_Desc=Desc;
}