Project modernization (#630)
* Fixed boats falling and a TP glitch #266 * Replaced every C-style cast with C++ ones * Replaced every C-style cast with C++ ones * Fixed boats falling and a TP glitch #266 * Updated NULL to nullptr and fixing some type issues * Modernized and fixed a few bugs - Replaced most instances of `NULL` with `nullptr`. - Replaced most `shared_ptr(new ...)` with `make_shared`. - Removed the `nullptr` macro as it was interfering with the actual nullptr keyword in some instances. * Fixing more conflicts * Replace int loops with size_t and start work on overrides
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@@ -25,13 +25,13 @@ UIScene_TradingMenu::UIScene_TradingMenu(int iPad, void *_initData, UILayer *par
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m_labelRequest1.init(L"");
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m_labelRequest2.init(L"");
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TradingScreenInput *initData = (TradingScreenInput *)_initData;
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TradingScreenInput *initData = static_cast<TradingScreenInput *>(_initData);
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m_merchant = initData->trader;
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Minecraft *pMinecraft = Minecraft::GetInstance();
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if( pMinecraft->localgameModes[iPad] != NULL )
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if( pMinecraft->localgameModes[iPad] != nullptr )
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{
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TutorialMode *gameMode = (TutorialMode *)pMinecraft->localgameModes[iPad];
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TutorialMode *gameMode = static_cast<TutorialMode *>(pMinecraft->localgameModes[iPad]);
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m_previousTutorialState = gameMode->getTutorial()->getCurrentState();
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gameMode->getTutorial()->changeTutorialState(e_Tutorial_State_Trading_Menu, this);
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}
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@@ -87,15 +87,15 @@ void UIScene_TradingMenu::handleDestroy()
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{
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app.DebugPrintf("UIScene_TradingMenu::handleDestroy\n");
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Minecraft *pMinecraft = Minecraft::GetInstance();
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if( pMinecraft->localgameModes[m_iPad] != NULL )
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if( pMinecraft->localgameModes[m_iPad] != nullptr )
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{
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TutorialMode *gameMode = (TutorialMode *)pMinecraft->localgameModes[m_iPad];
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if(gameMode != NULL) gameMode->getTutorial()->changeTutorialState(m_previousTutorialState);
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TutorialMode *gameMode = static_cast<TutorialMode *>(pMinecraft->localgameModes[m_iPad]);
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if(gameMode != nullptr) gameMode->getTutorial()->changeTutorialState(m_previousTutorialState);
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}
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// 4J Stu - Fix for #11302 - TCR 001: Network Connectivity: Host crashed after being killed by the client while accessing a chest during burst packet loss.
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// We need to make sure that we call closeContainer() anytime this menu is closed, even if it is forced to close by some other reason (like the player dying)
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if(pMinecraft->localplayers[m_iPad] != NULL) pMinecraft->localplayers[m_iPad]->closeContainer();
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if(pMinecraft->localplayers[m_iPad] != nullptr) pMinecraft->localplayers[m_iPad]->closeContainer();
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ui.OverrideSFX(m_iPad,ACTION_MENU_A,false);
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ui.OverrideSFX(m_iPad,ACTION_MENU_OK,false);
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@@ -155,11 +155,11 @@ void UIScene_TradingMenu::handleInput(int iPad, int key, bool repeat, bool press
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void UIScene_TradingMenu::customDraw(IggyCustomDrawCallbackRegion *region)
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{
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Minecraft *pMinecraft = Minecraft::GetInstance();
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if(pMinecraft->localplayers[m_iPad] == NULL || pMinecraft->localgameModes[m_iPad] == NULL) return;
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if(pMinecraft->localplayers[m_iPad] == nullptr || pMinecraft->localgameModes[m_iPad] == nullptr) return;
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shared_ptr<ItemInstance> item = nullptr;
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int slotId = -1;
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swscanf((wchar_t*)region->name,L"slot_%d",&slotId);
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swscanf(static_cast<wchar_t *>(region->name),L"slot_%d",&slotId);
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if(slotId < MerchantMenu::USE_ROW_SLOT_END)
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{
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@@ -190,7 +190,7 @@ void UIScene_TradingMenu::customDraw(IggyCustomDrawCallbackRegion *region)
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};
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}
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}
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if(item != NULL) customDrawSlotControl(region,m_iPad,item,1.0f,item->isFoil(),true);
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if(item != nullptr) customDrawSlotControl(region,m_iPad,item,1.0f,item->isFoil(),true);
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}
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void UIScene_TradingMenu::showScrollRightArrow(bool show)
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