Project modernization (#630)
* Fixed boats falling and a TP glitch #266 * Replaced every C-style cast with C++ ones * Replaced every C-style cast with C++ ones * Fixed boats falling and a TP glitch #266 * Updated NULL to nullptr and fixing some type issues * Modernized and fixed a few bugs - Replaced most instances of `NULL` with `nullptr`. - Replaced most `shared_ptr(new ...)` with `make_shared`. - Removed the `nullptr` macro as it was interfering with the actual nullptr keyword in some instances. * Fixing more conflicts * Replace int loops with size_t and start work on overrides
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@@ -8,7 +8,7 @@ UIScene_SettingsMenu::UIScene_SettingsMenu(int iPad, void *initData, UILayer *pa
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// Setup all the Iggy references we need for this scene
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initialiseMovie();
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bool bNotInGame=(Minecraft::GetInstance()->level==NULL);
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bool bNotInGame=(Minecraft::GetInstance()->level==nullptr);
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m_buttons[BUTTON_ALL_OPTIONS].init(IDS_OPTIONS,BUTTON_ALL_OPTIONS);
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m_buttons[BUTTON_ALL_AUDIO].init(IDS_AUDIO,BUTTON_ALL_AUDIO);
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@@ -51,7 +51,7 @@ wstring UIScene_SettingsMenu::getMoviePath()
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void UIScene_SettingsMenu::handleReload()
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{
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bool bNotInGame=(Minecraft::GetInstance()->level==NULL);
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bool bNotInGame=(Minecraft::GetInstance()->level==nullptr);
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if(ProfileManager.GetPrimaryPad()!=m_iPad)
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{
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removeControl( &m_buttons[BUTTON_ALL_AUDIO], bNotInGame);
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@@ -68,7 +68,7 @@ void UIScene_SettingsMenu::updateTooltips()
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void UIScene_SettingsMenu::updateComponents()
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{
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bool bNotInGame=(Minecraft::GetInstance()->level==NULL);
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bool bNotInGame=(Minecraft::GetInstance()->level==nullptr);
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if(bNotInGame)
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{
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m_parentLayer->showComponent(m_iPad,eUIComponent_Panorama,true);
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@@ -119,7 +119,7 @@ void UIScene_SettingsMenu::handlePress(F64 controlId, F64 childId)
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//CD - Added for audio
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ui.PlayUISFX(eSFX_Press);
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switch((int)controlId)
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switch(static_cast<int>(controlId))
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{
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case BUTTON_ALL_OPTIONS:
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ui.NavigateToScene(m_iPad, eUIScene_SettingsOptionsMenu);
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@@ -151,7 +151,7 @@ void UIScene_SettingsMenu::handlePress(F64 controlId, F64 childId)
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int UIScene_SettingsMenu::ResetDefaultsDialogReturned(void *pParam,int iPad,C4JStorage::EMessageResult result)
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{
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UIScene_SettingsMenu* pClass = (UIScene_SettingsMenu*)pParam;
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UIScene_SettingsMenu* pClass = static_cast<UIScene_SettingsMenu *>(pParam);
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// results switched for this dialog
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if(result==C4JStorage::EMessage_ResultDecline)
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