Project modernization (#630)
* Fixed boats falling and a TP glitch #266 * Replaced every C-style cast with C++ ones * Replaced every C-style cast with C++ ones * Fixed boats falling and a TP glitch #266 * Updated NULL to nullptr and fixing some type issues * Modernized and fixed a few bugs - Replaced most instances of `NULL` with `nullptr`. - Replaced most `shared_ptr(new ...)` with `make_shared`. - Removed the `nullptr` macro as it was interfering with the actual nullptr keyword in some instances. * Fixing more conflicts * Replace int loops with size_t and start work on overrides
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@@ -47,7 +47,7 @@ void UIScene_SettingsControlMenu::updateTooltips()
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void UIScene_SettingsControlMenu::updateComponents()
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{
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bool bNotInGame=(Minecraft::GetInstance()->level==NULL);
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bool bNotInGame=(Minecraft::GetInstance()->level==nullptr);
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if(bNotInGame)
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{
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m_parentLayer->showComponent(m_iPad,eUIComponent_Panorama,true);
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@@ -93,8 +93,8 @@ void UIScene_SettingsControlMenu::handleInput(int iPad, int key, bool repeat, bo
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void UIScene_SettingsControlMenu::handleSliderMove(F64 sliderId, F64 currentValue)
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{
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WCHAR TempString[256];
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int value = (int)currentValue;
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switch((int)sliderId)
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int value = static_cast<int>(currentValue);
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switch(static_cast<int>(sliderId))
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{
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case eControl_SensitivityInGame:
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m_sliderSensitivityInGame.handleSliderMove(value);
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