Project modernization (#630)

* Fixed boats falling and a TP glitch #266

* Replaced every C-style cast with C++ ones

* Replaced every C-style cast with C++ ones

* Fixed boats falling and a TP glitch #266

* Updated NULL to nullptr and fixing some type issues

* Modernized and fixed a few bugs

- Replaced most instances of `NULL` with `nullptr`.
- Replaced most `shared_ptr(new ...)` with `make_shared`.
- Removed the `nullptr` macro as it was interfering with the actual nullptr keyword in some instances.

* Fixing more conflicts

* Replace int loops with size_t and start work on overrides
This commit is contained in:
ModMaker101
2026-03-07 21:56:03 -05:00
committed by GitHub
parent 1be5faaea7
commit a9be52c41a
1373 changed files with 19903 additions and 19449 deletions

View File

@@ -19,7 +19,7 @@ UIScene_SaveMessage::UIScene_SaveMessage(int iPad, void *initData, UILayer *pare
IggyDataValue result;
// Russian needs to resize the box
IggyResult out = IggyPlayerCallMethodRS ( getMovie() , &result, IggyPlayerRootPath( getMovie() ), m_funcAutoResize , 0 , NULL );
IggyResult out = IggyPlayerCallMethodRS ( getMovie() , &result, IggyPlayerRootPath( getMovie() ), m_funcAutoResize , 0 , nullptr );
// 4J-PB - If we have a signed in user connected, let's get the DLC now
for(unsigned int i = 0; i < XUSER_MAX_COUNT; ++i)
@@ -101,7 +101,7 @@ void UIScene_SaveMessage::handleInput(int iPad, int key, bool repeat, bool press
void UIScene_SaveMessage::handlePress(F64 controlId, F64 childId)
{
switch((int)controlId)
switch(static_cast<int>(controlId))
{
case eControl_Confirm: