Project modernization (#630)

* Fixed boats falling and a TP glitch #266

* Replaced every C-style cast with C++ ones

* Replaced every C-style cast with C++ ones

* Fixed boats falling and a TP glitch #266

* Updated NULL to nullptr and fixing some type issues

* Modernized and fixed a few bugs

- Replaced most instances of `NULL` with `nullptr`.
- Replaced most `shared_ptr(new ...)` with `make_shared`.
- Removed the `nullptr` macro as it was interfering with the actual nullptr keyword in some instances.

* Fixing more conflicts

* Replace int loops with size_t and start work on overrides
This commit is contained in:
ModMaker101
2026-03-07 21:56:03 -05:00
committed by GitHub
parent 1be5faaea7
commit a9be52c41a
1373 changed files with 19903 additions and 19449 deletions

View File

@@ -58,7 +58,7 @@ void UIScene_LanguageSelector::updateTooltips()
void UIScene_LanguageSelector::updateComponents()
{
bool bNotInGame=(Minecraft::GetInstance()->level==NULL);
bool bNotInGame=(Minecraft::GetInstance()->level==nullptr);
if(bNotInGame)
{
m_parentLayer->showComponent(m_iPad,eUIComponent_Panorama,true);
@@ -112,14 +112,14 @@ void UIScene_LanguageSelector::handleInput(int iPad, int key, bool repeat, bool
void UIScene_LanguageSelector::handlePress(F64 controlId, F64 childId)
{
if( (int)controlId == eControl_Buttons )
if( static_cast<int>(controlId) == eControl_Buttons )
{
//CD - Added for audio
ui.PlayUISFX(eSFX_Press);
int newLanguage, newLocale;
newLanguage = uiLangMap[(int)childId];
newLocale = uiLocaleMap[(int)childId];
newLanguage = uiLangMap[static_cast<int>(childId)];
newLocale = uiLocaleMap[static_cast<int>(childId)];
app.SetMinecraftLanguage(m_iPad, newLanguage);
app.SetMinecraftLocale(m_iPad, newLocale);