Project modernization (#630)
* Fixed boats falling and a TP glitch #266 * Replaced every C-style cast with C++ ones * Replaced every C-style cast with C++ ones * Fixed boats falling and a TP glitch #266 * Updated NULL to nullptr and fixing some type issues * Modernized and fixed a few bugs - Replaced most instances of `NULL` with `nullptr`. - Replaced most `shared_ptr(new ...)` with `make_shared`. - Removed the `nullptr` macro as it was interfering with the actual nullptr keyword in some instances. * Fixing more conflicts * Replace int loops with size_t and start work on overrides
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@@ -136,7 +136,7 @@ UIScene_HowToPlay::UIScene_HowToPlay(int iPad, void *initData, UILayer *parentLa
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// Extract pad and required page from init data. We just put the data into the pointer rather than using it as an address.
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size_t uiInitData = ( size_t )( initData );
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EHowToPlayPage eStartPage = ( EHowToPlayPage )( ( uiInitData >> 16 ) & 0xFFF ); // Ignores MSB which is set to 1!
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EHowToPlayPage eStartPage = static_cast<EHowToPlayPage>((uiInitData >> 16) & 0xFFF); // Ignores MSB which is set to 1!
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TelemetryManager->RecordMenuShown(m_iPad, eUIScene_HowToPlay, (ETelemetry_HowToPlay_SubMenuId)eStartPage);
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@@ -216,10 +216,10 @@ void UIScene_HowToPlay::handleInput(int iPad, int key, bool repeat, bool pressed
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if(pressed)
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{
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// Next page
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int iNextPage = ( int )( m_eCurrPage ) + 1;
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int iNextPage = static_cast<int>(m_eCurrPage) + 1;
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if ( iNextPage != eHowToPlay_NumPages )
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{
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StartPage( ( EHowToPlayPage )( iNextPage ) );
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StartPage( static_cast<EHowToPlayPage>(iNextPage) );
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ui.PlayUISFX(eSFX_Press);
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}
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handled = true;
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@@ -229,7 +229,7 @@ void UIScene_HowToPlay::handleInput(int iPad, int key, bool repeat, bool pressed
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if(pressed)
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{
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// Previous page
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int iPrevPage = ( int )( m_eCurrPage ) - 1;
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int iPrevPage = static_cast<int>(m_eCurrPage) - 1;
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// 4J Stu - Add back for future platforms
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#if 0
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@@ -247,7 +247,7 @@ void UIScene_HowToPlay::handleInput(int iPad, int key, bool repeat, bool pressed
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{
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if ( iPrevPage >= 0 )
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{
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StartPage( ( EHowToPlayPage )( iPrevPage ) );
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StartPage( static_cast<EHowToPlayPage>(iPrevPage) );
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ui.PlayUISFX(eSFX_Press);
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}
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@@ -300,8 +300,8 @@ void UIScene_HowToPlay::StartPage( EHowToPlayPage ePage )
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finalText = startTags + finalText;
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vector<wstring> paragraphs;
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int lastIndex = 0;
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for ( int index = finalText.find(L"\r\n", lastIndex, 2);
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size_t lastIndex = 0;
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for ( size_t index = finalText.find(L"\r\n", lastIndex, 2);
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index != wstring::npos;
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index = finalText.find(L"\r\n", lastIndex, 2)
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)
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@@ -318,7 +318,7 @@ void UIScene_HowToPlay::StartPage( EHowToPlayPage ePage )
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IggyStringUTF16 * stringVal = new IggyStringUTF16[paragraphs.size()];
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value[0].type = IGGY_DATATYPE_number;
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value[0].number = gs_pageToFlashMapping[(int)ePage];
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value[0].number = gs_pageToFlashMapping[static_cast<int>(ePage)];
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for(unsigned int i = 0; i < paragraphs.size(); ++i)
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{
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