Project modernization (#630)
* Fixed boats falling and a TP glitch #266 * Replaced every C-style cast with C++ ones * Replaced every C-style cast with C++ ones * Fixed boats falling and a TP glitch #266 * Updated NULL to nullptr and fixing some type issues * Modernized and fixed a few bugs - Replaced most instances of `NULL` with `nullptr`. - Replaced most `shared_ptr(new ...)` with `make_shared`. - Removed the `nullptr` macro as it was interfering with the actual nullptr keyword in some instances. * Fixing more conflicts * Replace int loops with size_t and start work on overrides
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@@ -4,7 +4,6 @@
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#include "..\..\Minecraft.h"
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#include "..\..\ProgressRenderer.h"
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UIScene_FullscreenProgress::UIScene_FullscreenProgress(int iPad, void *initData, UILayer *parentLayer) : UIScene(iPad, parentLayer)
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{
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// Setup all the Iggy references we need for this scene
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@@ -27,7 +26,7 @@ UIScene_FullscreenProgress::UIScene_FullscreenProgress(int iPad, void *initData,
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m_buttonConfirm.init( app.GetString( IDS_CONFIRM_OK ), eControl_Confirm );
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m_buttonConfirm.setVisible(false);
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LoadingInputParams *params = (LoadingInputParams *)initData;
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LoadingInputParams *params = static_cast<LoadingInputParams *>(initData);
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m_CompletionData = params->completionData;
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m_iPad=params->completionData->iPad;
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@@ -102,7 +101,7 @@ void UIScene_FullscreenProgress::handleDestroy()
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DWORD exitcode = *((DWORD *)&code);
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// If we're active, have a cancel func, and haven't already cancelled, call cancel func
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if( exitcode == STILL_ACTIVE && m_cancelFunc != NULL && !m_bWasCancelled)
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if( exitcode == STILL_ACTIVE && m_cancelFunc != nullptr && !m_bWasCancelled)
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{
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m_bWasCancelled = true;
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m_cancelFunc(m_cancelFuncParam);
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@@ -224,7 +223,7 @@ void UIScene_FullscreenProgress::tick()
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// This just allows it to be shown
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Minecraft *pMinecraft = Minecraft::GetInstance();
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if(pMinecraft->localgameModes[ProfileManager.GetPrimaryPad()] != NULL) pMinecraft->localgameModes[ProfileManager.GetPrimaryPad()]->getTutorial()->showTutorialPopup(true);
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if(pMinecraft->localgameModes[ProfileManager.GetPrimaryPad()] != nullptr) pMinecraft->localgameModes[ProfileManager.GetPrimaryPad()]->getTutorial()->showTutorialPopup(true);
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ui.UpdatePlayerBasePositions();
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navigateBack();
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}
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@@ -286,7 +285,7 @@ void UIScene_FullscreenProgress::handleInput(int iPad, int key, bool repeat, boo
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break;
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case ACTION_MENU_B:
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case ACTION_MENU_CANCEL:
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if( pressed && m_cancelFunc != NULL && !m_bWasCancelled )
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if( pressed && m_cancelFunc != nullptr && !m_bWasCancelled )
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{
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m_bWasCancelled = true;
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m_cancelFunc( m_cancelFuncParam );
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@@ -298,7 +297,7 @@ void UIScene_FullscreenProgress::handleInput(int iPad, int key, bool repeat, boo
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void UIScene_FullscreenProgress::handlePress(F64 controlId, F64 childId)
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{
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if(m_threadCompleted && (int)controlId == eControl_Confirm)
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if(m_threadCompleted && static_cast<int>(controlId) == eControl_Confirm)
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{
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// This assumes all buttons can only be pressed with the A button
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ui.AnimateKeyPress(m_iPad, ACTION_MENU_A, false, true, false);
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