Project modernization (#630)
* Fixed boats falling and a TP glitch #266 * Replaced every C-style cast with C++ ones * Replaced every C-style cast with C++ ones * Fixed boats falling and a TP glitch #266 * Updated NULL to nullptr and fixing some type issues * Modernized and fixed a few bugs - Replaced most instances of `NULL` with `nullptr`. - Replaced most `shared_ptr(new ...)` with `make_shared`. - Removed the `nullptr` macro as it was interfering with the actual nullptr keyword in some instances. * Fixing more conflicts * Replace int loops with size_t and start work on overrides
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@@ -50,7 +50,7 @@ UIScene_EndPoem::UIScene_EndPoem(int iPad, void *initData, UILayer *parentLayer)
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Minecraft *pMinecraft = Minecraft::GetInstance();
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wstring playerName = L"";
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if(pMinecraft->localplayers[ui.GetWinUserIndex()] != NULL)
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if(pMinecraft->localplayers[ui.GetWinUserIndex()] != nullptr)
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{
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playerName = escapeXML( pMinecraft->localplayers[ui.GetWinUserIndex()]->getDisplayName() );
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}
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@@ -159,14 +159,14 @@ void UIScene_EndPoem::handleInput(int iPad, int key, bool repeat, bool pressed,
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Minecraft *pMinecraft = Minecraft::GetInstance();
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for(unsigned int i = 0; i < XUSER_MAX_COUNT; ++i)
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{
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if(pMinecraft->localplayers[i] != NULL)
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if(pMinecraft->localplayers[i] != nullptr)
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{
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app.SetAction(i,eAppAction_Respawn);
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}
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}
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// This just allows it to be shown
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if(pMinecraft->localgameModes[ProfileManager.GetPrimaryPad()] != NULL) pMinecraft->localgameModes[ProfileManager.GetPrimaryPad()]->getTutorial()->showTutorialPopup(true);
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if(pMinecraft->localgameModes[ProfileManager.GetPrimaryPad()] != nullptr) pMinecraft->localgameModes[ProfileManager.GetPrimaryPad()]->getTutorial()->showTutorialPopup(true);
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updateTooltips();
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navigateBack();
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@@ -191,7 +191,7 @@ void UIScene_EndPoem::handleDestroy()
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void UIScene_EndPoem::handleRequestMoreData(F64 startIndex, bool up)
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{
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m_requestedLabel = (int)startIndex;
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m_requestedLabel = static_cast<int>(startIndex);
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}
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void UIScene_EndPoem::updateNoise()
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@@ -221,13 +221,13 @@ void UIScene_EndPoem::updateNoise()
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{
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if (ui.UsingBitmapFont())
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{
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randomChar = SharedConstants::acceptableLetters[random->nextInt((int)SharedConstants::acceptableLetters.length())];
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randomChar = SharedConstants::acceptableLetters[random->nextInt(static_cast<int>(SharedConstants::acceptableLetters.length()))];
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}
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else
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{
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// 4J-JEV: It'd be nice to avoid null characters when using asian languages.
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static wstring acceptableLetters = L"!\"#$%&'()*+,-./0123456789:;<=>?@[\\]^_'|}~";
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randomChar = acceptableLetters[ random->nextInt((int)acceptableLetters.length()) ];
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randomChar = acceptableLetters[ random->nextInt(static_cast<int>(acceptableLetters.length())) ];
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}
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wstring randomCharStr = L"";
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