Project modernization (#630)

* Fixed boats falling and a TP glitch #266

* Replaced every C-style cast with C++ ones

* Replaced every C-style cast with C++ ones

* Fixed boats falling and a TP glitch #266

* Updated NULL to nullptr and fixing some type issues

* Modernized and fixed a few bugs

- Replaced most instances of `NULL` with `nullptr`.
- Replaced most `shared_ptr(new ...)` with `make_shared`.
- Removed the `nullptr` macro as it was interfering with the actual nullptr keyword in some instances.

* Fixing more conflicts

* Replace int loops with size_t and start work on overrides
This commit is contained in:
ModMaker101
2026-03-07 21:56:03 -05:00
committed by GitHub
parent 1be5faaea7
commit a9be52c41a
1373 changed files with 19903 additions and 19449 deletions

View File

@@ -18,9 +18,9 @@ UIScene_DeathMenu::UIScene_DeathMenu(int iPad, void *initData, UILayer *parentLa
m_bIgnoreInput = false;
Minecraft *pMinecraft = Minecraft::GetInstance();
if(pMinecraft != NULL && pMinecraft->localgameModes[iPad] != NULL )
if(pMinecraft != nullptr && pMinecraft->localgameModes[iPad] != nullptr )
{
TutorialMode *gameMode = (TutorialMode *)pMinecraft->localgameModes[iPad];
TutorialMode *gameMode = static_cast<TutorialMode *>(pMinecraft->localgameModes[iPad]);
// This just allows it to be shown
gameMode->getTutorial()->showTutorialPopup(false);
@@ -30,9 +30,9 @@ UIScene_DeathMenu::UIScene_DeathMenu(int iPad, void *initData, UILayer *parentLa
UIScene_DeathMenu::~UIScene_DeathMenu()
{
Minecraft *pMinecraft = Minecraft::GetInstance();
if(pMinecraft != NULL && pMinecraft->localgameModes[m_iPad] != NULL )
if(pMinecraft != nullptr && pMinecraft->localgameModes[m_iPad] != nullptr )
{
TutorialMode *gameMode = (TutorialMode *)pMinecraft->localgameModes[m_iPad];
TutorialMode *gameMode = static_cast<TutorialMode *>(pMinecraft->localgameModes[m_iPad]);
// This just allows it to be shown
gameMode->getTutorial()->showTutorialPopup(true);
@@ -81,7 +81,7 @@ void UIScene_DeathMenu::handleInput(int iPad, int key, bool repeat, bool pressed
void UIScene_DeathMenu::handlePress(F64 controlId, F64 childId)
{
switch((int)controlId)
switch(static_cast<int>(controlId))
{
case eControl_Respawn:
m_bIgnoreInput = true;
@@ -104,9 +104,9 @@ void UIScene_DeathMenu::handlePress(F64 controlId, F64 childId)
{
UINT uiIDA[3];
int playTime = -1;
if( pMinecraft->localplayers[m_iPad] != NULL )
if( pMinecraft->localplayers[m_iPad] != nullptr )
{
playTime = (int)pMinecraft->localplayers[m_iPad]->getSessionTimer();
playTime = static_cast<int>(pMinecraft->localplayers[m_iPad]->getSessionTimer());
}
TelemetryManager->RecordLevelExit(m_iPad, eSen_LevelExitStatus_Failed);