Project modernization (#630)

* Fixed boats falling and a TP glitch #266

* Replaced every C-style cast with C++ ones

* Replaced every C-style cast with C++ ones

* Fixed boats falling and a TP glitch #266

* Updated NULL to nullptr and fixing some type issues

* Modernized and fixed a few bugs

- Replaced most instances of `NULL` with `nullptr`.
- Replaced most `shared_ptr(new ...)` with `make_shared`.
- Removed the `nullptr` macro as it was interfering with the actual nullptr keyword in some instances.

* Fixing more conflicts

* Replace int loops with size_t and start work on overrides
This commit is contained in:
ModMaker101
2026-03-07 21:56:03 -05:00
committed by GitHub
parent 1be5faaea7
commit a9be52c41a
1373 changed files with 19903 additions and 19449 deletions

View File

@@ -139,9 +139,9 @@ public:
bool getCompleted( int completableId );
#ifdef _XBOX
void changeTutorialState(eTutorial_State newState, CXuiScene *scene = NULL);
void changeTutorialState(eTutorial_State newState, CXuiScene *scene = nullptr);
#else
void changeTutorialState(eTutorial_State newState, UIScene *scene = NULL);
void changeTutorialState(eTutorial_State newState, UIScene *scene = nullptr);
#endif
bool isSelectedItemState();