Project modernization (#630)
* Fixed boats falling and a TP glitch #266 * Replaced every C-style cast with C++ ones * Replaced every C-style cast with C++ ones * Fixed boats falling and a TP glitch #266 * Updated NULL to nullptr and fixing some type issues * Modernized and fixed a few bugs - Replaced most instances of `NULL` with `nullptr`. - Replaced most `shared_ptr(new ...)` with `make_shared`. - Removed the `nullptr` macro as it was interfering with the actual nullptr keyword in some instances. * Fixing more conflicts * Replace int loops with size_t and start work on overrides
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@@ -108,7 +108,7 @@ public:
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static void CancelJoinGame(LPVOID lpParam); // Not part of the shared interface
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bool LeaveGame(bool bMigrateHost);
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static int JoinFromInvite_SignInReturned(void *pParam,bool bContinue, int iPad);
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void UpdateAndSetGameSessionData(INetworkPlayer *pNetworkPlayerLeaving = NULL);
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void UpdateAndSetGameSessionData(INetworkPlayer *pNetworkPlayerLeaving = nullptr);
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void SendInviteGUI(int iPad);
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void ResetLeavingGame();
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@@ -137,17 +137,17 @@ public:
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// Events
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void ServerReadyCreate(bool create); // Create the signal (or set to NULL)
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void ServerReadyCreate(bool create); // Create the signal (or set to nullptr)
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void ServerReady(); // Signal that we are ready
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void ServerReadyWait(); // Wait for the signal
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void ServerReadyDestroy(); // Destroy signal
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bool ServerReadyValid(); // Is non-NULL
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bool ServerReadyValid(); // Is non-nullptr
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void ServerStoppedCreate(bool create); // Create the signal
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void ServerStopped(); // Signal that we are ready
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void ServerStoppedWait(); // Wait for the signal
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void ServerStoppedDestroy(); // Destroy signal
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bool ServerStoppedValid(); // Is non-NULL
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void ServerStoppedWait(); // Wait for the signal
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void ServerStoppedDestroy(); // Destroy signal
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bool ServerStoppedValid(); // Is non-nullptr
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#ifdef __PSVITA__
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static bool usingAdhocMode();
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