Project modernization (#630)
* Fixed boats falling and a TP glitch #266 * Replaced every C-style cast with C++ ones * Replaced every C-style cast with C++ ones * Fixed boats falling and a TP glitch #266 * Updated NULL to nullptr and fixing some type issues * Modernized and fixed a few bugs - Replaced most instances of `NULL` with `nullptr`. - Replaced most `shared_ptr(new ...)` with `make_shared`. - Removed the `nullptr` macro as it was interfering with the actual nullptr keyword in some instances. * Fixing more conflicts * Replace int loops with size_t and start work on overrides
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@@ -167,7 +167,7 @@ private:
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bool m_bLoadingData;
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public:
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LevelGenerationOptions(DLCPack *parentPack = NULL);
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LevelGenerationOptions(DLCPack *parentPack = nullptr);
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~LevelGenerationOptions();
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virtual ConsoleGameRules::EGameRuleType getActionType();
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@@ -202,7 +202,7 @@ public:
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LevelRuleset *getRequiredGameRules();
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void getBiomeOverride(int biomeId, BYTE &tile, BYTE &topTile);
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bool isFeatureChunk(int chunkX, int chunkZ, StructureFeature::EFeatureTypes feature, int *orientation = NULL);
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bool isFeatureChunk(int chunkX, int chunkZ, StructureFeature::EFeatureTypes feature, int *orientation = nullptr);
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void loadStringTable(StringTable *table);
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LPCWSTR getString(const wstring &key);
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