Project modernization (#630)
* Fixed boats falling and a TP glitch #266 * Replaced every C-style cast with C++ ones * Replaced every C-style cast with C++ ones * Fixed boats falling and a TP glitch #266 * Updated NULL to nullptr and fixing some type issues * Modernized and fixed a few bugs - Replaced most instances of `NULL` with `nullptr`. - Replaced most `shared_ptr(new ...)` with `make_shared`. - Removed the `nullptr` macro as it was interfering with the actual nullptr keyword in some instances. * Fixing more conflicts * Replace int loops with size_t and start work on overrides
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@@ -50,7 +50,7 @@ GameRuleDefinition *GameRuleDefinition::addChild(ConsoleGameRules::EGameRuleType
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#ifndef _CONTENT_PACKAGE
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wprintf(L"GameRuleDefinition: Attempted to add invalid child rule - %d\n", ruleType );
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#endif
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return NULL;
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return nullptr;
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}
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void GameRuleDefinition::addAttribute(const wstring &attributeName, const wstring &attributeValue)
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