Project modernization (#630)
* Fixed boats falling and a TP glitch #266 * Replaced every C-style cast with C++ ones * Replaced every C-style cast with C++ ones * Fixed boats falling and a TP glitch #266 * Updated NULL to nullptr and fixing some type issues * Modernized and fixed a few bugs - Replaced most instances of `NULL` with `nullptr`. - Replaced most `shared_ptr(new ...)` with `make_shared`. - Removed the `nullptr` macro as it was interfering with the actual nullptr keyword in some instances. * Fixing more conflicts * Replace int loops with size_t and start work on overrides
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@@ -40,7 +40,7 @@ public:
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stringValueMapType m_parameters; // These are the members of this rule that maintain it's state
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public:
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GameRule(GameRuleDefinition *definition, Connection *connection = NULL);
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GameRule(GameRuleDefinition *definition, Connection *connection = nullptr);
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virtual ~GameRule();
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Connection *getConnection() { return m_connection; }
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