Project modernization (#630)

* Fixed boats falling and a TP glitch #266

* Replaced every C-style cast with C++ ones

* Replaced every C-style cast with C++ ones

* Fixed boats falling and a TP glitch #266

* Updated NULL to nullptr and fixing some type issues

* Modernized and fixed a few bugs

- Replaced most instances of `NULL` with `nullptr`.
- Replaced most `shared_ptr(new ...)` with `make_shared`.
- Removed the `nullptr` macro as it was interfering with the actual nullptr keyword in some instances.

* Fixing more conflicts

* Replace int loops with size_t and start work on overrides
This commit is contained in:
ModMaker101
2026-03-07 21:56:03 -05:00
committed by GitHub
parent 1be5faaea7
commit a9be52c41a
1373 changed files with 19903 additions and 19449 deletions

View File

@@ -108,23 +108,23 @@ class SoundEngine : public ConsoleSoundEngine
static const int MAX_SAME_SOUNDS_PLAYING = 8; // 4J added
public:
SoundEngine();
virtual void destroy();
void destroy() override;
#ifdef _DEBUG
void GetSoundName(char *szSoundName,int iSound);
#endif
virtual void play(int iSound, float x, float y, float z, float volume, float pitch);
virtual void playStreaming(const wstring& name, float x, float y , float z, float volume, float pitch, bool bMusicDelay=true);
virtual void playUI(int iSound, float volume, float pitch);
virtual void playMusicTick();
virtual void updateMusicVolume(float fVal);
virtual void updateSystemMusicPlaying(bool isPlaying);
virtual void updateSoundEffectVolume(float fVal);
virtual void init(Options *);
virtual void tick(shared_ptr<Mob> *players, float a); // 4J - updated to take array of local players rather than single one
virtual void add(const wstring& name, File *file);
virtual void addMusic(const wstring& name, File *file);
virtual void addStreaming(const wstring& name, File *file);
virtual char *ConvertSoundPathToName(const wstring& name, bool bConvertSpaces=false);
void play(int iSound, float x, float y, float z, float volume, float pitch) override;
void playStreaming(const wstring& name, float x, float y , float z, float volume, float pitch, bool bMusicDelay=true) override;
void playUI(int iSound, float volume, float pitch) override;
void playMusicTick() override;
void updateMusicVolume(float fVal) override;
void updateSystemMusicPlaying(bool isPlaying) override;
void updateSoundEffectVolume(float fVal) override;
void init(Options *) override;
void tick(shared_ptr<Mob> *players, float a) override; // 4J - updated to take array of local players rather than single one
void add(const wstring& name, File *file) override;
void addMusic(const wstring& name, File *file) override;
void addStreaming(const wstring& name, File *file) override;
char *ConvertSoundPathToName(const wstring& name, bool bConvertSpaces=false) override;
bool isStreamingWavebankReady(); // 4J Added
int getMusicID(int iDomain);
int getMusicID(const wstring& name);
@@ -138,7 +138,8 @@ private:
#ifdef __PS3__
int initAudioHardware(int iMinSpeakers);
#else
int initAudioHardware(int iMinSpeakers) { return iMinSpeakers;}
int initAudioHardware(int iMinSpeakers) override
{ return iMinSpeakers;}
#endif
int GetRandomishTrack(int iStart,int iEnd);